RimWorld

RimWorld

Brittanian Oct 6, 2019 @ 11:00pm
Really really long start up times
Hey, so a few months back the game was updated to load faster, but if anything I feel like it is taking much much longer. I have removed and added mods since then (probably removed more than added) and yet my load in times range from 5 to 10 minutes when it used to be just over 40 seconds, and now i can't alt tab during the load else screen freezes and the game crashes
How long are your loads?
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Showing 1-15 of 15 comments
󠀡󠀡 Oct 6, 2019 @ 11:02pm 
About 10 seconds or less, but I'm doing vanilla only and 30% of the map generated. What is your map % set to when you make a new game? I heard the more the map has to generate the longer it takes per loading screen/load of a save.
Brittanian Oct 6, 2019 @ 11:19pm 
Originally posted by Kotho:
About 10 seconds or less, but I'm doing vanilla only and 30% of the map generated. What is your map % set to when you make a new game? I heard the more the map has to generate the longer it takes per loading screen/load of a save.
I am referring to opening the game itself, before you even get to the point where you can generate a map (which goes rather quickly, also around 10 seconds even generating 70 percent and above)
martindirt Oct 6, 2019 @ 11:27pm 
Heavily modded game: around 15mins
Horagen81 Oct 7, 2019 @ 1:13am 
around 30 seconds for a 70+ modded game. Some more demanding like the Cthulu "cult factions" others are small like "Fuses"

it was getting longer after removing some of the mods I had used. As well those that had got deleted ( like More Vanila Turrets). But that cleared itself up after unsub all of the mods and then resub them again.
Last edited by Horagen81; Oct 7, 2019 @ 1:22am
M.K. (Banned) Oct 7, 2019 @ 1:13am 
Just use this to show you what mod(s) is causing the bulk of the slowdown.
https://steamcommunity.com/sharedfiles/filedetails/?id=1684944322
Paladin Oct 7, 2019 @ 1:31am 
Try RimPy or RWMS to sort mods.
RimPy:
https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158
RWMS:
google for github

Also, there is a function to copy mod list in clipboard with mod names and links. Post mod list, that will make it easier to define which mods increase load times. As far as I can tell Humanoid Alien Races 2.0 is the most aggresive in that, removing it gave me 20-30 seconds decrease in load time (from minute and half to 40 seconds with over 100 mods).
Horagen81 Oct 7, 2019 @ 1:44am 
Hmm does not compare with mine experience then I still have "Humanoid Alien Races 2.0" install here and can not say it has increased my load time more then other heavy mods. ?

Hmm... "Humanoid Alien Races 2.0" are a frame work for races so nothing demanding would be in it
Paladin Oct 7, 2019 @ 2:30am 
@Horagen81 did you check that with Startup Impact?
Horagen81 Oct 7, 2019 @ 2:38am 
No I check it the old fashion way with a stop watch.

24.8 seconds on startup without the mod.

25.4 seconds on startup with it in the load order.

The different is to small for me to to care enough.

::Edit::
The only real increase is when I put a mod that depended on it in the load order like "Elder things" that increases it to around 2 to 5 seconds more as Humanoid Alien Races 2.0 Override and changes the race mod.
Last edited by Horagen81; Oct 7, 2019 @ 3:56am
Paladin Oct 7, 2019 @ 5:53am 
Strange, I get 10 secs with Core only and 24 sec with Core + Humanoid Alien Races 2.0. With my current mod list that do not need Humanoid Alien Races, I get 30 secs increase in game launch when it enabled.
Last edited by Paladin; Oct 7, 2019 @ 5:57am
Horagen81 Oct 7, 2019 @ 6:32am 
Originally posted by Paladin:
Strange, I get 10 secs with Core only and 24 sec with Core + Humanoid Alien Races 2.0. With my current mod list that do not need Humanoid Alien Races, I get 30 secs increase in game launch when it enabled.

Strange indeed which is why I mention it above... I would if I could explain why but i can not see why it takes longer for some and less for others.
Last edited by Horagen81; Oct 7, 2019 @ 6:33am
󠀡󠀡 Oct 7, 2019 @ 9:07am 
Seems mods make the game worse off
martindirt Oct 7, 2019 @ 9:28am 
Originally posted by Kotho:
Seems mods make the game worse off
Mods makes the game load slowly. From 1-2 mins to 10-15 mins or even more. Depends on your modlist, mods load order.
󠀡󠀡 Oct 7, 2019 @ 10:02am 
Originally posted by martindirt:
Originally posted by Kotho:
Seems mods make the game worse off
Mods makes the game load slowly. From 1-2 mins to 10-15 mins or even more. Depends on your modlist, mods load order.

Yeah nope I'm good. Vanilla is fine by me...
Preechr Oct 7, 2019 @ 12:00pm 
When you first open the game, the mod(s) are instantiated and everything is set up so you can play a game. Even vanilla loads up the Core mod. Most mods either add new items to the lists created by Core or add/remove stuff from Core itself. This can be items, textures, recipes, benches and even huge chunks of new code for new functionalities that make the vanilla game look like a badly drawn tic-tac-toe board.

If you install a mod that adds one green chicken to the game, you will not notice any difference in load times. In fact, if you added 300 plain old items or animals to the game without having to custom define anything, you still wouldn't notice any difference. When mods have to cycle through lists of things that are already in the game and add definitions and new rules for a bunch of stuff, it can take some time, especially if the way this is all done isn't done very well.

If you add several or many mods that change the Core mod dramatically, it could add a lot of extra work to the start up process, and if those mods or your bad load order cause problems and errors, attempts to resolve those errors will add even more load time.

Blanket statements like Mods (always/never) (break/complicate/slow down) the game are always wrong, as are all blanket statements with the obvious exclusion of this one.
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Date Posted: Oct 6, 2019 @ 11:00pm
Posts: 15