Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have some fun with it. Do it old school. Open the save file with a text editor and remove the "pacifist" trait from your pawns. :)
(yes, make a backup first!)
Apart from that, they're my resident cleaner and maybe hauler.
A lot of times by the time I actually need them, they're really helpful
If pawns are hurt in raid, non-aggro pawn restricted inside with prio 1 medical... anyone getting rescued will get prio 1 med attention from this guy OR while the rest of the colony is off messing with that poison ship or whatever, there's still somone back home making sure they have a hot meal to come home to!!
Needs a bit of micro, but can be totally worth it.
edit: work tab is the mod I'm using to tweak my pawns' priorities
i also think I understand the developer intent of pacifists, and don't want to remove them outright.
*equips wrench to stomach* :-p
https://steamcommunity.com/sharedfiles/filedetails/?id=832333531
I haven't tried it, but looking through it, you get a mood debuff for equipping to weapon slot on a violent incapable pawn. Again, I wan't a wrenching wrencher, not a weeping wrencher
I understand what you're trying to do.
But, just remember that pacifist "Non-violent" pawns are in the game as a difficulty/hurdle the player has to deal with.
I "arm" all mine with Personal Shields. They make great mobile defensive installations... That guy on the SWAT Team that's holding a giant metal riot shield? That's one of my "Pacifist" pawns. :) (It also protect them when they're responding to Downed colonists if I allow them to do that during combat. "MEDIC!")
"Uhh, this thing kinda looks like a mortar. And the volleyballs are metal. And also not round----"
"Yeah, these guys are pro-league. They play tough. Send the volleyballs fast--believe me, they'll give you a run for their money."
"Okie dokie. I never played volleyball before, This is gonna be fun!"
"Oh yes........a whole lotta fun.........heheheh."
"Zero zero serving!"
FOOMP..........................BLAM!!!
"Great serve, Gary! One zip!"
"I'm pretty good at this game. Here comes the next one! SERVING!"
https://steamcommunity.com/sharedfiles/filedetails/?id=1539312975
Tried this mod twice myself and had some bad experiences with it causing me to switch back to them being just unable to do stuff and giving them support roles in my colony:
Had a guy with the nightowl trait but hated to do cleaning go on a luciferum binge right next to my stockpile of it whilst he was cleaning said storeroom.
Had a non-violent pawn shoot a missle straight into my (filled) dining room because I forgot to disarm him after a big raid.