Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
For best results, you need a CPU with a high per-core speed. 4GHz will run the game pretty much flawless, 3GHz will do the job fine except on really big maps, anything less and you'll start seeing performance hits. Number of cores doesn't matter much either because Unity only uses one, maybe 2 threads/cores.
Yeah, 90% of people hate issues with lag during late game, you'd expect their pathfinding to at least be amazing with all of this lag.. =P
OC'd i7-6700k and even at fast foward in a forest fire I get lag (granted my forests are modded to be more dense).
But for practical purposes, other than forest fires fast forwarded, I found that my tablets Core M5Y was more than capable of handling the largest maps this game can make by default. That's nowhere near the suggestion of a 3ghz processor.
Also it's not the pathfinding but the social system that causes the lag as rimworld never stops tracking it
Make war not love
Make war not peace?
Something like that it really helps kill late game lag
{It's really ugly and pixly tho}