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I agree, but soldiers always carry a knife for just that reason, so that if someone gets close they can stab them in the eye. More than radiers I want it for hunting. I almost lost 2 colonists last night because a swarm of Aplhabeavers went into revenge mode and once they were engaged in melee range they could not defend themsleves despite having a shotgun and Desert Eagle between them.
Multiple animal = drawned + manually kill them all.
Or keep an animal with you when hunting.
Or get a "safe" room in multiple place in the map,so you could run there and hide until they calm down.
Or get a prothese like a power arm or a bionic arm (or legs, to run aways :p)
Also if you got swarmed, a knife will not change anything.
And no... no mod about that.
Only being able to use a handgun on a one armed pawn would make more sense than carrying a gattling gun.
RIght now the game is less tacticful as you are almsot forced to set up kilboxes becuase of the shear amount of enemies. When (not if) they get to melee range your pawns die.
Doesn't matter, a knife can do a lot of damage very quickly in this game, losing a finger or an eye during every battle isn't viable. Melee vs melee is a last resort, it's too dangerous and you are likely to take just as much damage as the enemy. If a guy with a sword gets into melee range and starts hacking at your characters you messed up, and having a knife wont help you much, you might be able to finish them off, while losing an arm and a liver in the process. You should always have a door to retreat through if you are in a situation where enemies can close in on you.
We are all forced to use kill boxes because "you should always have an escape" else "you messed up". That line of thought doesn't help the game balance in any way and only further pushes a pigeonhole tactic. And for what?
I'll be blunt, bringing only a knife to a gunfight is r3tarded in both real life and this game. So why would being able to use melee and a gun "not be balanced" when everyone is using kill boxes and not even using melee?
What? You think melee is an optimal choice against 10:1 numbers against you? Yeah okay.
Melee in this game is 100% useless for the player past early game on easy mode yet we can make melee weapons. The personal shields were a bandaid for how utterly rubbish melee is.
You know what would happen to balance if players couldn't use melee weapons on their pawns? Nothing becuase nobody does use them, nobody who plays on hardest difficulty and wants to survive anyway.
Why bring a knife to a gunfight you ask? Why stand out in the open and fire into an overwelming crowd of enemies when you can draw them into a safer environment? People use killboxes because they make as much sense in real life as they do in the game, they have been used since medieval times to defend castle gates (murder holes and arrow-loops), it's the smart thing to do. You shouldn't feel "forced" to do the smart thing in combat, that should be a natural instinct. Surviving a battle with minimal losses or injuries by using the best strategic option is not "less tactical," "overused," or something that needs to be "fixed." The game gives you sand bags, turrets, and traps, and enemies that are rushing at you, you have a defensive advantage and all the tools required to make full use of that advantage, why would you want to throw that away?
According to your skewed logic you'd trun on dev mode and spawn yourself hordes of men to kil the enemy. It's the smart thing to do after all. That is an option. So why "throw it away"? Explain that to me.
Melee as I stated is only useful early game when there are few enemies. Late game for mobing up? and you trollng? First of all why wouldnt you just shoot them? Second of all you can't melee them with a melee weapon because you have just been shooting them. No melee weapon.
The whole premise is that melee is useless. At the very least it's usless as a dedicated primary weapon choice. I don't know why you want to argue against a point you cannot win.
Side note: Many of the castles in medieval times were mostly useless. Unless they were possitioned in choke points they had little strategic value. Very few castles were good for defending land. If you wanted to take land, you'd take the land around a castle and starve the occupents of resources. Castles were more like glorified safe houses for lords than bastions of power like the movies want to potray. It is fun to think of castles that way but it's not the truth (mostly).
I use this mod as well. It's a god-send.