RimWorld

RimWorld

PKNecron Jan 11, 2017 @ 5:35pm
Any mods to carry melee and ranged Weapon?
I can't see why you can't carry a knife and a gun at the same time.
Last edited by PKNecron; Jan 11, 2017 @ 5:36pm
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Showing 1-15 of 17 comments
Kolljak Jan 11, 2017 @ 5:36pm 
you mean primary and sidearm? dont think so but would be neato with combat realism maybe. ask the maker of that.
Astasia Jan 11, 2017 @ 5:44pm 
I think you can with combat realism, but in vanilla it would destroy melee balance. The only advantage melee has is once they get into melee range with somebody with a gun they can wreck their face in relative safely. If everyone has a knife they can pull out and cause serious damage in melee with, there is no reason to have a dedicated melee pawn attempt to rush in through bullets just to get stabbed in the eye.
PKNecron Jan 11, 2017 @ 5:53pm 
Originally posted by Astasia:
I think you can with combat realism, but in vanilla it would destroy melee balance. The only advantage melee has is once they get into melee range with somebody with a gun they can wreck their face in relative safely. If everyone has a knife they can pull out and cause serious damage in melee with, there is no reason to have a dedicated melee pawn attempt to rush in through bullets just to get stabbed in the eye.

I agree, but soldiers always carry a knife for just that reason, so that if someone gets close they can stab them in the eye. More than radiers I want it for hunting. I almost lost 2 colonists last night because a swarm of Aplhabeavers went into revenge mode and once they were engaged in melee range they could not defend themsleves despite having a shotgun and Desert Eagle between them.
Last edited by PKNecron; Jan 11, 2017 @ 5:54pm
Brassqund Jan 11, 2017 @ 6:50pm 
Originally posted by PKNecron:
Originally posted by Astasia:
I think you can with combat realism, but in vanilla it would destroy melee balance. The only advantage melee has is once they get into melee range with somebody with a gun they can wreck their face in relative safely. If everyone has a knife they can pull out and cause serious damage in melee with, there is no reason to have a dedicated melee pawn attempt to rush in through bullets just to get stabbed in the eye.

I agree, but soldiers always carry a knife for just that reason, so that if someone gets close they can stab them in the eye. More than radiers I want it for hunting. I almost lost 2 colonists last night because a swarm of Aplhabeavers went into revenge mode and once they were engaged in melee range they could not defend themsleves despite having a shotgun and Desert Eagle between them.
Solo animal = hunt
Multiple animal = drawned + manually kill them all.
Or keep an animal with you when hunting.
Or get a "safe" room in multiple place in the map,so you could run there and hide until they calm down.
Or get a prothese like a power arm or a bionic arm (or legs, to run aways :p)

Also if you got swarmed, a knife will not change anything.
And no... no mod about that.
Last edited by Brassqund; Jan 11, 2017 @ 6:53pm
Zombiesbum Jan 11, 2017 @ 6:58pm 
If two handed andone handed weapons were a factor then both melee and ranged could be equiped without destroying balance.
Only being able to use a handgun on a one armed pawn would make more sense than carrying a gattling gun.
Cowskier Jan 11, 2017 @ 7:22pm 
The primary issue with this is it would essentially make melee weapons useless, because everybody would be carrying them
Zombiesbum Jan 11, 2017 @ 7:24pm 
A two handed mace is gonna do a lot more damage than a butter knife. If weapons were split into one and two handed then you could pick between using a rifle with a backup one handed weapon or a two handed melee weapon with a pistol. Granted some of the sidearms should be able to be fired while moving else they would be poinltess in a batle where your goal is to get to the enemy.

RIght now the game is less tacticful as you are almsot forced to set up kilboxes becuase of the shear amount of enemies. When (not if) they get to melee range your pawns die.
Last edited by Zombiesbum; Jan 11, 2017 @ 7:31pm
Astasia Jan 11, 2017 @ 8:06pm 
Originally posted by Zombiesbum:
A two handed mace is gonna do a lot more damage than a butter knife.

Doesn't matter, a knife can do a lot of damage very quickly in this game, losing a finger or an eye during every battle isn't viable. Melee vs melee is a last resort, it's too dangerous and you are likely to take just as much damage as the enemy. If a guy with a sword gets into melee range and starts hacking at your characters you messed up, and having a knife wont help you much, you might be able to finish them off, while losing an arm and a liver in the process. You should always have a door to retreat through if you are in a situation where enemies can close in on you.
Zombiesbum Jan 11, 2017 @ 8:17pm 
Originally posted by Astasia:
Originally posted by Zombiesbum:
A two handed mace is gonna do a lot more damage than a butter knife.

Doesn't matter, a knife can do a lot of damage very quickly in this game, losing a finger or an eye during every battle isn't viable. Melee vs melee is a last resort, it's too dangerous and you are likely to take just as much damage as the enemy. If a guy with a sword gets into melee range and starts hacking at your characters you messed up, and having a knife wont help you much, you might be able to finish them off, while losing an arm and a liver in the process. You should always have a door to retreat through if you are in a situation where enemies can close in on you.

We are all forced to use kill boxes because "you should always have an escape" else "you messed up". That line of thought doesn't help the game balance in any way and only further pushes a pigeonhole tactic. And for what?

I'll be blunt, bringing only a knife to a gunfight is r3tarded in both real life and this game. So why would being able to use melee and a gun "not be balanced" when everyone is using kill boxes and not even using melee?

What? You think melee is an optimal choice against 10:1 numbers against you? Yeah okay.

Melee in this game is 100% useless for the player past early game on easy mode yet we can make melee weapons. The personal shields were a bandaid for how utterly rubbish melee is.


You know what would happen to balance if players couldn't use melee weapons on their pawns? Nothing becuase nobody does use them, nobody who plays on hardest difficulty and wants to survive anyway.
Last edited by Zombiesbum; Jan 11, 2017 @ 8:30pm
Astasia Jan 11, 2017 @ 8:39pm 
Melee is currently useful early game for popping around a corner or out a door to deal with a ranged unit. In the mid game it's useful for hitting long range units that refuse to come close to your defensive positions or who split up and start attacking a distant wall os some thing. Late game melee is for mopping up, chasing down fleeing units, and pummeling potential recruits into a downed state. Melee is absolutely only something you use against safe targets, it's already very limited, making none of the targets safe would completely kill the limited utility melee currently has.

Why bring a knife to a gunfight you ask? Why stand out in the open and fire into an overwelming crowd of enemies when you can draw them into a safer environment? People use killboxes because they make as much sense in real life as they do in the game, they have been used since medieval times to defend castle gates (murder holes and arrow-loops), it's the smart thing to do. You shouldn't feel "forced" to do the smart thing in combat, that should be a natural instinct. Surviving a battle with minimal losses or injuries by using the best strategic option is not "less tactical," "overused," or something that needs to be "fixed." The game gives you sand bags, turrets, and traps, and enemies that are rushing at you, you have a defensive advantage and all the tools required to make full use of that advantage, why would you want to throw that away?
Zombiesbum Jan 12, 2017 @ 12:20am 
A kill box in rimworld is not even close to real life so I don't know why you try to compare it to real life. Unless people in the real world put on blinders, were intoxicated, deaf as well as downsyndrom then maybe you could compare the two. Have you even seen some of the kill boxes? they don't make logical sense but they work becuase reasons.

According to your skewed logic you'd trun on dev mode and spawn yourself hordes of men to kil the enemy. It's the smart thing to do after all. That is an option. So why "throw it away"? Explain that to me.

Melee as I stated is only useful early game when there are few enemies. Late game for mobing up? and you trollng? First of all why wouldnt you just shoot them? Second of all you can't melee them with a melee weapon because you have just been shooting them. No melee weapon.

The whole premise is that melee is useless. At the very least it's usless as a dedicated primary weapon choice. I don't know why you want to argue against a point you cannot win.

Side note: Many of the castles in medieval times were mostly useless. Unless they were possitioned in choke points they had little strategic value. Very few castles were good for defending land. If you wanted to take land, you'd take the land around a castle and starve the occupents of resources. Castles were more like glorified safe houses for lords than bastions of power like the movies want to potray. It is fun to think of castles that way but it's not the truth (mostly).
Last edited by Zombiesbum; Jan 12, 2017 @ 12:22am
light_gemini Jan 12, 2017 @ 1:05am 
Im using the Combat Realism mod and its perfect for what OP wants. You can fire a rifle and quickly switch to an sword or knife if needed, and since weapons are quite deadly its still very stupid to play Rambo trying to shoot and charge into melee.
mesi Apr 9, 2018 @ 10:25am 
well this is old... but i found it in a search for something, and as it happens there is exactly a mod for this called Simple Sidearms. https://steamcommunity.com/sharedfiles/filedetails/?id=927155256
ambi Apr 9, 2018 @ 1:33pm 
Originally posted by mesi:
well this is old... but i found it in a search for something, and as it happens there is exactly a mod for this called Simple Sidearms. https://steamcommunity.com/sharedfiles/filedetails/?id=927155256

I use this mod as well. It's a god-send.
Dewa Apr 9, 2018 @ 7:02pm 
Originally posted by mesi:
well this is old... but i found it in a search for something, and as it happens there is exactly a mod for this called Simple Sidearms. https://steamcommunity.com/sharedfiles/filedetails/?id=927155256
but does it work with CE
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Date Posted: Jan 11, 2017 @ 5:35pm
Posts: 17