RimWorld

RimWorld

Slow flooring
Hi all

So I see floors speed up movement - is there something that slows it instead without giving a cover bonus?
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Showing 1-14 of 14 comments
Solar71 Apr 3, 2017 @ 5:08am 
not sure about that one.
usually just clutter on the ground will slow down mvement speed. Like walking through a marked dumping zone filled with crap i dont need... movement becomes very slow... and i dont think it gives a defensive bonus. But im not sure.
PIT_DEFENDER Apr 3, 2017 @ 6:19am 
Snow, deep snow, ice, sand, shallow water, marsh, I dont think u cn create any of them but if u place your killbox on one of these itll wrok all the same.
Sithis Apr 3, 2017 @ 6:50am 
There also are mods that allow you to dig trenches and moats, or mods that give you some limited "terraforming" abilities like creating mud, or 'digging' river and shallow river tiles.
Thanks all.

Might try a junk stockpile, see what alters speed without giving cover (some sort of crop?)
PIT_DEFENDER Apr 3, 2017 @ 12:55pm 
I think junk still gives you cover no ?
PIT_DEFENDER Apr 3, 2017 @ 12:56pm 
Crop burns well its another way of having fun with attackers xD
jak102789 Apr 3, 2017 @ 4:14pm 
I've got a mod that among other things lets you build moats.

http://steamcommunity.com/sharedfiles/filedetails/?id=730528968
Last edited by jak102789; Apr 3, 2017 @ 4:16pm
Spyderborg Apr 3, 2017 @ 4:16pm 
Stone chunks and metal slag do provide cover, FYI
Originally posted by Propane Accessory:
Stone chunks and metal slag do provide cover, FYI
I know, I used to use it as cover but changed to sandbags.

What if I planted a field then set it not to be sewn (so it grew wild), would that work?
Sithis Apr 4, 2017 @ 4:48am 
Originally posted by definitive_prankster:
Originally posted by Propane Accessory:
Stone chunks and metal slag do provide cover, FYI
I know, I used to use it as cover but changed to sandbags.

What if I planted a field then set it not to be sewn (so it grew wild), would that work?
I don't think a field like that would actually actively slow them down.

Then again, you can set up a field with any crops you want, and then use an incendiary launcher to light them all on fire, including whoever is unlucky enough to get caught on it.
Peanutslol Apr 4, 2017 @ 11:42am 
I'm pretty sure chunks slow them and they don't use them for cover
Spyderborg Apr 4, 2017 @ 11:45am 
Originally posted by Sithis:
I don't think a field like that would actually actively slow them down.

Then again, you can set up a field with any crops you want, and then use an incendiary launcher to light them all on fire, including whoever is unlucky enough to get caught on it.

Crop fields do indeed slow down raiders. Making them walk through crops is the only way to slow them down without also giving them a place to take cover.

I never do it though because you have to keep replanting (crops eventually die when left unharvested) and they are very vulnerable to burning down.
BlackSmokeDMax Apr 4, 2017 @ 12:46pm 
If you make a field of chunks and slag, pawns can walk over them but can't stop. So they will not be able to stop and take cover, they will be slowed down and will have to keep traveling towards a tile with nothing on it.

So, in effect, you can use them to slow down the enemy, you just can't have a partial setup or else they will just stop before that field and use them as cover - if you are within range. Which presumably you are, because you are planning to shoot at them.
Spyderborg Apr 4, 2017 @ 2:22pm 
Originally posted by BlackSmokeDMax:
If you make a field of chunks and slag, pawns can walk over them but can't stop. So they will not be able to stop and take cover, they will be slowed down and will have to keep traveling towards a tile with nothing on it.

So, in effect, you can use them to slow down the enemy, you just can't have a partial setup or else they will just stop before that field and use them as cover - if you are within range. Which presumably you are, because you are planning to shoot at them.

The stone chunks can still intercept projectiles regarless of whether or not the raiders are actually "taking cover". It's the same reason why friendlies get hit when walking through crossfire
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Date Posted: Apr 3, 2017 @ 4:20am
Posts: 14