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Seems like that only has to do with raw meats
What's also stupid is that putting a single human meat meal in a pile of normal meals taints the whole pile...So if there is a pile of 9 beef meals and someone puts a single human meat meal in it, then every single meal in the pile becomes "Contains: Beef, human meat"
Make a stockpile for ONLY human meat meals , set it to critcal, you're good now.
I've used these types in the past to separate them, but on an ice sheet playthrough you won't have the luxury of doing different types for awhile
This was going well until my cannibal began stockpiling other meals in there because I had my cooks dropping the meals as they made them so my haul slaves could put them in the right place. So now its looking like I will either have to have my cooks carry the meals after making them, which isn't as efficient as I'd like. Or I can restrict my cannibal from the area they drop the meals at and move around some of my production area so the cannibal may still work at the other production tables.
It feels messy and like too much micromanagement. If someone else finds a better solution, please share. Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1558455017
Don't know if that will do what you need, but saw it linked in a thread in the last few days.
<Navi from Ocarina voice> Hey! Listen! </Navi>
This may be the thread you mean ;)
https://steamcommunity.com/app/294100/discussions/0/1749021736848167367/