RimWorld

RimWorld

Base hallways - 1 or 2 cells wide?
When planning a base do you prefer narrow, 1-cell halls between rooms/buildings, or wider ones? Trying to think of any reason other than visual preference to pick one over the other.
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Showing 1-15 of 26 comments
Slye_Fox Jan 31, 2017 @ 5:53am 
For my main hallways, I like to have 3 blocks wide.
This leaves space for pawns to move about freely, and form rank incase of infestation/raid.

Also incase I want to put something in the hallways & still leave room for them to move (eg, heater or light)

For my shorter offshoots, I use 2 blocks wide.
Last edited by Slye_Fox; Jan 31, 2017 @ 5:53am
BlackSmokeDMax Jan 31, 2017 @ 5:53am 
I usually use 3 tiles wide, sometimes two in out of the way hallways.
Mytheos Jan 31, 2017 @ 6:22am 
@OP

I do most of my bases in 11x11 rooms setup on a grid, so I just use 1x wide hallways.

Keeps the base smaller, I have excellent flow-through due to being a grid, and my internal defenses are setup with my colonists in doorways, which along a single stretch of hallway there are many doors on either side.

With all my rooms being rather decently sized, it doesnt cause any space debuff problems, etc.

In short I havent found any reason for me to use 2x or 3x really, and so I just save space with 1x, and force anything that somehow got into my internal defenses to be funneled down tight hallways with lots of incoming fire.

I have seen some people use wider hallways for adding beauty items and art...so I guess there is that?
Last edited by Mytheos; Jan 31, 2017 @ 6:23am
Sithis Jan 31, 2017 @ 6:26am 
That depends on what I'm doing.
Security-wise, on one hand, a long 1-tile corridor allows you to mount an LMG in the far end behind an embrasure to turn it into a killing conga line in case you're besieged; on the other, a two-tile-wide corridor can have small barriers here and there for your pawns to hide behind, and also enough space to set up incendiary mines while leaving some space for your pawns to walk around them.
Generally, two-tile-wide corridors also give your pawns more way to move around in, removing any possible traffic jams.

But what do I know, I prefer above-ground houses and buildings surrounded by walls here and there, or even nothing at all (which doesn't mean I never build Vault-like bases, but still).
Lawlzer Jan 31, 2017 @ 6:36am 
Early game, no space, just room to room, mid-late game, 2 if an outside base, 3 if a mountain base (to defend infestations easier)
Wolf Drogan Jan 31, 2017 @ 6:39am 
I use 5 cells wide hallways usually, just because it is easier to fight infestations and leaves enough space for art purposes... 2 rows of assault rifles easily knock down megaspiders and other insects. However, it takes more time to clean floors and requiers some repair for art objects after assault
Emmote Jan 31, 2017 @ 6:53am 
If my mountain base has corridors, they are usually 3 wide. Anything less and your colonists can get stuck walking passed each other, they can complain about cramped environment, and they are difficult to fight in, as others have said.

Normally though my mountain bases are just a lot of adjoining rooms.
BustedHipGaming Jan 31, 2017 @ 12:11pm 
Originally posted by Sithis:
That depends on what I'm doing.
Security-wise, on one hand, a long 1-tile corridor allows you to mount an LMG in the far end behind an embrasure to turn it into a killing conga line in case you're besieged; on the other, a two-tile-wide corridor can have small barriers here and there for your pawns to hide behind, and also enough space to set up incendiary mines while leaving some space for your pawns to walk around them.
Generally, two-tile-wide corridors also give your pawns more way to move around in, removing any possible traffic jams.

But what do I know, I prefer above-ground houses and buildings surrounded by walls here and there, or even nothing at all (which doesn't mean I never build Vault-like bases, but still).

What's an embrasure?
Slye_Fox Jan 31, 2017 @ 12:19pm 
Originally posted by drewbicus:
Originally posted by Sithis:
That depends on what I'm doing.
Security-wise, on one hand, a long 1-tile corridor allows you to mount an LMG in the far end behind an embrasure to turn it into a killing conga line in case you're besieged; on the other, a two-tile-wide corridor can have small barriers here and there for your pawns to hide behind, and also enough space to set up incendiary mines while leaving some space for your pawns to walk around them.
Generally, two-tile-wide corridors also give your pawns more way to move around in, removing any possible traffic jams.

But what do I know, I prefer above-ground houses and buildings surrounded by walls here and there, or even nothing at all (which doesn't mean I never build Vault-like bases, but still).

What's an embrasure?
http://steamcommunity.com/sharedfiles/filedetails/?id=722085442
corisai Jan 31, 2017 @ 12:29pm 
Are enemies still completely ignore embrasures and don't shoot into colonists behind them?
Last edited by corisai; Jan 31, 2017 @ 12:29pm
BlackSmokeDMax Jan 31, 2017 @ 12:31pm 
Originally posted by corisai:
Are enemies still completely ignore embrasures and don't shoot into colonists behind them?

As far as I know, yes. They are completely OP.

That said, it is a single player game, so if you enjoy them, have at 'em!

Edit: it could be that they will attack the embrasures directly to bust through. But I think that is more similar to how they would attack any wall.
Last edited by BlackSmokeDMax; Jan 31, 2017 @ 12:32pm
BustedHipGaming Jan 31, 2017 @ 12:32pm 
Originally posted by Slye_Fox:
Originally posted by drewbicus:

What's an embrasure?
http://steamcommunity.com/sharedfiles/filedetails/?id=722085442

So basically they are a mod that lets you build pillbox walls, then?
Lawlzer Jan 31, 2017 @ 12:45pm 
Originally posted by drewbicus:
Originally posted by Slye_Fox:
http://steamcommunity.com/sharedfiles/filedetails/?id=722085442

So basically they are a mod that lets you build pillbox walls, then?
Seemingly, yes... I don't use that mod.
BustedHipGaming Jan 31, 2017 @ 3:07pm 
Originally posted by TB Lawlzer:
Originally posted by drewbicus:

So basically they are a mod that lets you build pillbox walls, then?
Seemingly, yes... I don't use that mod.

Yeah that would seem to turn the game into EZ Mode.
Grimelord82 Jan 31, 2017 @ 4:05pm 
I use ED-Embrasures. Raid pawns have a preference for shooting folks out in the open, but will totally aim for folks behind these if given the chance. So I have my melee folks in heavy armor holding the open path. They tend to get shot at but whack people down as they come in.

The embrasures really aren't that OP, but they give you another option for defense. They provide slightly better cover than sandbags, but not as good as peeking around a wall. They tend to stop grenades/rockets reasonably well. But walls are still better for that. They look great cosmetically and extend the mid-game if you don't have industrial level tech.

You still have to set up a killbox for larger raids. You still need some sort of slow-down terrain mechanism like chunks or water or caltrops. They don't really help vs poison ship mechanoids unless you just build pillboxes everywhere. You still have to have armor on all your pawns to reduce damage, because low tech weapons hit HARD. You still need melee in GOOD armor holding your door so you don't get bum-rushed. So no, it's not "EZ Mode"

I do use them on my secondary base exits, near my doors, so that I don't have to breach walls there to take potshots at things. But raids/manhunters usually come straight for the killbox anyway, so this behavior rarely factors in.
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Date Posted: Jan 31, 2017 @ 5:34am
Posts: 26