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This leaves space for pawns to move about freely, and form rank incase of infestation/raid.
Also incase I want to put something in the hallways & still leave room for them to move (eg, heater or light)
For my shorter offshoots, I use 2 blocks wide.
I do most of my bases in 11x11 rooms setup on a grid, so I just use 1x wide hallways.
Keeps the base smaller, I have excellent flow-through due to being a grid, and my internal defenses are setup with my colonists in doorways, which along a single stretch of hallway there are many doors on either side.
With all my rooms being rather decently sized, it doesnt cause any space debuff problems, etc.
In short I havent found any reason for me to use 2x or 3x really, and so I just save space with 1x, and force anything that somehow got into my internal defenses to be funneled down tight hallways with lots of incoming fire.
I have seen some people use wider hallways for adding beauty items and art...so I guess there is that?
Security-wise, on one hand, a long 1-tile corridor allows you to mount an LMG in the far end behind an embrasure to turn it into a killing conga line in case you're besieged; on the other, a two-tile-wide corridor can have small barriers here and there for your pawns to hide behind, and also enough space to set up incendiary mines while leaving some space for your pawns to walk around them.
Generally, two-tile-wide corridors also give your pawns more way to move around in, removing any possible traffic jams.
But what do I know, I prefer above-ground houses and buildings surrounded by walls here and there, or even nothing at all (which doesn't mean I never build Vault-like bases, but still).
Normally though my mountain bases are just a lot of adjoining rooms.
What's an embrasure?
As far as I know, yes. They are completely OP.
That said, it is a single player game, so if you enjoy them, have at 'em!
Edit: it could be that they will attack the embrasures directly to bust through. But I think that is more similar to how they would attack any wall.
So basically they are a mod that lets you build pillbox walls, then?
Yeah that would seem to turn the game into EZ Mode.
The embrasures really aren't that OP, but they give you another option for defense. They provide slightly better cover than sandbags, but not as good as peeking around a wall. They tend to stop grenades/rockets reasonably well. But walls are still better for that. They look great cosmetically and extend the mid-game if you don't have industrial level tech.
You still have to set up a killbox for larger raids. You still need some sort of slow-down terrain mechanism like chunks or water or caltrops. They don't really help vs poison ship mechanoids unless you just build pillboxes everywhere. You still have to have armor on all your pawns to reduce damage, because low tech weapons hit HARD. You still need melee in GOOD armor holding your door so you don't get bum-rushed. So no, it's not "EZ Mode"
I do use them on my secondary base exits, near my doors, so that I don't have to breach walls there to take potshots at things. But raids/manhunters usually come straight for the killbox anyway, so this behavior rarely factors in.