363 ratings
File Size
0.184 MB
Jul 10, 2016 @ 6:03pm
Mar 4 @ 2:46pm
7 Change Notes ( view )

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Version: 04.00.02

Discussion, Non Steam Downloads and GitHub Repositories of this mod is available at: https://ludeon.com/forums/index.php?topic=18995
Please Use that Thread for Discussion / Feedback that would like me to reply to.
Ideally Bugs should be logged on GitHub although in the discussion thread is also fine.

Adds embrasures for that can be shot through, while blocking passage.

This is an issue with raiders not targeting people behind Embrasures caused by optimisation in the vanilla targeting. I strongly advise that you look into the mod "I've Got You In My Sights" that is a fix for this issue and helps greatly to balance Embrasures. Thanks to DonationBox, spdskatr and Brrainz for working on this.
Popular Discussions View All (1)
Jan 26 @ 2:05pm
Feature Discussion
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Valorium Mar 30 @ 5:48pm 
Gotta say, I love the Fallout: New Vegas reference.
Enlonwhite Mar 24 @ 8:11pm 
I hope they dont they should be more like vents or I guess you could have shutters on them to close when not in use. but I do believe now that i think of it they keep heat in.
Jaxxa  [author] Mar 24 @ 3:52am 
Yes they should keep heat inside as much as normal walls.
TheProcrastinator Mar 23 @ 8:29pm 
Do these blocks keep heat inside?
Enlonwhite Mar 8 @ 1:07pm 
This type of wall building has been around for a long time in human history, GLAD to have it and thanks for making the mod.
Dont know how much Cover bonus you get from them but its nice having a cant melee me or move through this wall option where i can shoot out and them shoot in.
I appericate this and thumbs up to you.
froZn1991 Feb 26 @ 5:06pm 
where can i build those walls ?
Angelpichu Feb 23 @ 2:37am 
@Kage Power conduits in embrasures can catch fire. The embrasure itself is fireproof when make of stone.
Kage Feb 18 @ 10:29pm 
@Jaxxa I've noticed a bit of a bug. It seems these Embrasures are flammable, even when built from stone. Checking the item info, it lists flammability as 0%, so they shouldn't be igniting.
let_and_let_be Feb 9 @ 8:25pm 
im happy with that answer. you are civil and i think quite down-to-earth .. i understand facts are facts..

can i also say ~ you have as much reason as most to feel overpressured and gaurded but i see you remained empathetic and pleasant natured and this inspires me. just something good about souls like yours.

why do enemies target turrets? can a conditional 'flag' be put on embrasures so they are detected as a threat ~ but only if a pawn is close.. ie. 1 tile away.. setting it up is probably lengthy.
baronjutter Feb 7 @ 4:08pm 
Hey Jaxxa, I was just coming in here to complain that Embrasures seem totally broken now due to AI changes but you're obviously aware. I really wish something like this was just part of the base game, and with the enemy AI and raiding AI geared around understanding them. But as it stands they're currently just god mode :(