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Anyways:
It is calculation - very easy actually.
P = 2 x PI x M x n
I use the common variables for Power in W, Torque in Nm and rotational speed in 1/s.
You say torque and power are always equal at 5252RPM... lets see. Lets assume we have 140Nm at 5252 RPM.
P = 2x 3.14 x 140 x (5252/60) <- i hope you get why 5252/60...
P = 6,28 x 12254
P = 76959,30
So this engine would have 77kW or rougly 105hp. So they are not really equal... and if you convert those 140Nm to this weird ftlb... you get 103ftlb - so not really equal too.
Next try please - and always consider the scaling of dynocharts and what could happen if an engine only revs to 4k!
http://www.metaris.com/hp-relations.php
No im not wrong, Your game is Wrong.
T = HP * 5252 / RPM
HP = T * RPM / 5252
RPM = HP * 5252 / T
Again:
P = 2 x PI x M x n
->
P/(2 x PI x n) = M
P is POWER in WATTS (W)
M is TORQUE in NEWTONMETRES (Nm)
n is Revolutions per Second (1/s)
PI is just... Pi?
and 2 is just 2.
Math and physics were not your strength huh?
See above - physically calculated correctly with units and yours has 140 TORQUES - which is a weird unit.
Let me do it again.
M = 140 Nm
n = 5252/60 (5252 rotations per 60 seconds) - still following?
PI = 3.141
P = 2 x PI x M x n
P = 2x 3.14 x 140 x (5252/60)
P = 6,28 x 12254
P = 76959,30 W
P = 76,95kW
Still not the same. 76,95kW is simply not 140Nm! Even the unit is different!
FYI: Use real SI units not some weird imperial stuff which is measured in human arms and feet.
Lets see what my freshly built engine has at 5300RPM... 215Nm and 119kW. Still not the same!
TL,DR: I don't get your problem.
Its only game, why you have to be mad?
Dude he already posted the equations that showed your wrong. I dont think any of us know what your talking about :\ Anyway call a dyno shop or a tuner or look at real dyno graphs. I would say hes right.
LONG LIVE MATH.
T = HP * 5252 / RPM
HP = T * RPM / 5252
RPM = HP * 5252 / T
Are you into math?
You have Kilowatts for power and Newton-Meters for Torque. Those are the units commonly used in Australia/New-Zealand, where the devs are from.
In the main menu there is an "option" button. Click on that and set the units of power in "hp" and torque in "ft-lbs"
Then, look at how the lines cross each other at 5252 RPM all the time.
I stand corrected ignorant american post
It's ok to be wrong, but it's much better to admit it once you realize it. Kudos. :)
I'd like to point out that Pyrlix is one of the closed Beta testers of Automation and does work closely with the Developers too.
well before he edited his post he asked why does it matter if the lines cross at 5252 .... so if he is helping i can see why the game is taking so long.
So you don't allow me to edit my posts? Interesting.
Point still stands: Why are you so obsessed about crossing lines?
If you would've used your brain before, there would be no such post. IMHO this reads and feels like badmouthing in favour of a competitor. Just my 2 cents - i'm out.