Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Realistic?
Is this game realistic in the Mechanical aspects or nah?
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Showing 1-8 of 8 comments
UltimateBMWfan Apr 13, 2015 @ 7:45am 
Well, it's been calibrated with real world engine data, so it's quite accurately simulated! I've seen the data collection first-hand, so I should know. Maybe it'd help for other normal users to confirm, and not a Moderator, but I'm not paid to do this, so that should give me some credibility ;)
Caleb! Apr 13, 2015 @ 2:00pm 
depending how much you know about cars... An engineer could probably pick out flaws in it but aside from that mechanics and the average human being would be perfectly happy with the realism.... Also theres a video of the creators making a car from real life and im pretty sure its 95% accurate

Hope this helped!

Ps
I've done Mechanics and Marine engineering and i have no problem with the realism but im aware that boats and cars are very diffrent in ways but as i was saying i dont have any problems with it:)
Original-_-Wolf Apr 13, 2015 @ 7:55pm 
What I was asking though, is essentially, could it teach me realistically how to build a engine besides the ecu and electronics and does the ratios actually compare to real life data, in relation to everything. From Tire size, to bore size, to diameter on turbo charger, etc.
Petrus Romanus Apr 13, 2015 @ 11:01pm 
Originally posted by OriginalWolf:
What I was asking though, is essentially, could it teach me realistically how to build a engine besides the ecu and electronics and does the ratios actually compare to real life data, in relation to everything. From Tire size, to bore size, to diameter on turbo charger, etc.

Yes is the simple answer.

But, to be fair, the examples you have given above are actually really simple calculations. The game is quite accurate in terms of the "basic theory", so in these respects I think you'll be really satisfied.

If you're looking for something that goes deeper into the finer points of things such as, for example, fuel stratification, harmonics or bump frequency suspension tuning, then no. But then again, those things are really esoteric and "un-fun".

To put it another way - as someone who has built a couple of engines, this is an excellent way of learning the basic concepts, and seeing how changes affect performance. Personally I think that this game will appeal to those people who already have a basic to intermediate understanding of mechanics, or those willing to sink their teeth into learning.

Buy it, you'll like it!
Last edited by Petrus Romanus; Apr 13, 2015 @ 11:02pm
It doesn't teach in terms of things like assembling, but you can learn quite a bit of the engineering aspects of it. Like said above it is fairly realistic, it was not hard for me to mimmic the Corvette LS1 engine just by matching up most of the specs with what I found online.

You will learn how things like adjusting cam timing, compression ratios, piston materials and so on affect different aspects of the engine. Same with tire sizes, brake sizes, suspension, and so on for each of their respective components.

There is a free demo of it, it is a little behind in the builds and buggier than the current version but it gives you a good idea of what to expect from the game, at least what it has to offer in its present incomplete state.
pysgod1978 Apr 15, 2015 @ 8:57pm 
I managed to throw together a pretty good version of an early model Z complete with the I-6 and dual carbs. It's a pretty smoking machine if I do say so myself. Not that an amateur would be abl to drive it since I only added power steering.
T-Bone Biggins Apr 15, 2015 @ 10:28pm 
While I'm not a good car mechanic professionally per se I have a much stronger grasp of the effects various parts have on each other and what tuning certain variables does to an engine thanks to this game. But when you jump from this game to real life you might be intimidated by all the lines and hoses and other non-essential parts not seen in this game that will overwhelm you, it was a problem I had since I was a child. I could assemble a PC entirely from parts, format the HDD and install an OS all alone when I was 10 with no one teaching me. I am also a competent gunsmith and get decent income from that. But cars had so many parts that were harder to figure out that I was intimidated too much and didn't really work on them even when I reached adulthood.

After a few years of tinkering around a little on my D21 and a few other old vehicles no one is worried about I learned you just take it one system at a time. Do this with a Chilton's manual or any other book that takes you through a takedown of your vehicle, just look at how the parts go together in the book then look at them in real life at your vehicle (with or without disassembly) and you will start getting it. It gets simpler time, the more you do it the quicker this happens. I bought Automation as a learning tool myself and actually enjoy it much like a game. It's also good for people fresh new to this stuff when my brother sat with me and we made a ripoff of the CRX with an I6 in it. He's not sharp on fixing things like I am yet in a few hours he was tuning the engine we designed properly by himself and actually doing a good job at it.
elon musk's salute Apr 15, 2015 @ 11:45pm 
This game is rewarding. They have made it easier to test and tune now with giving you projects. As far as to realism, yeah, its as close as it gets. I havent played a game that comes close to this besides NHRA (from late 90s) on the machintosh. This seriously takes it back to realistic engine turning. How real is it? lets say i was able to build a 10:1 compress turbocharged (b18c1) inspired motor. I wanted a high compression engine pushing about 18-22lbs and it worked. took a long time of fittling (about 7 hours on and off) but it was perfected. Im pretty happy with this game
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Date Posted: Apr 13, 2015 @ 5:48am
Posts: 8