Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hope this helped!
Ps
I've done Mechanics and Marine engineering and i have no problem with the realism but im aware that boats and cars are very diffrent in ways but as i was saying i dont have any problems with it:)
Yes is the simple answer.
But, to be fair, the examples you have given above are actually really simple calculations. The game is quite accurate in terms of the "basic theory", so in these respects I think you'll be really satisfied.
If you're looking for something that goes deeper into the finer points of things such as, for example, fuel stratification, harmonics or bump frequency suspension tuning, then no. But then again, those things are really esoteric and "un-fun".
To put it another way - as someone who has built a couple of engines, this is an excellent way of learning the basic concepts, and seeing how changes affect performance. Personally I think that this game will appeal to those people who already have a basic to intermediate understanding of mechanics, or those willing to sink their teeth into learning.
Buy it, you'll like it!
You will learn how things like adjusting cam timing, compression ratios, piston materials and so on affect different aspects of the engine. Same with tire sizes, brake sizes, suspension, and so on for each of their respective components.
There is a free demo of it, it is a little behind in the builds and buggier than the current version but it gives you a good idea of what to expect from the game, at least what it has to offer in its present incomplete state.
After a few years of tinkering around a little on my D21 and a few other old vehicles no one is worried about I learned you just take it one system at a time. Do this with a Chilton's manual or any other book that takes you through a takedown of your vehicle, just look at how the parts go together in the book then look at them in real life at your vehicle (with or without disassembly) and you will start getting it. It gets simpler time, the more you do it the quicker this happens. I bought Automation as a learning tool myself and actually enjoy it much like a game. It's also good for people fresh new to this stuff when my brother sat with me and we made a ripoff of the CRX with an I6 in it. He's not sharp on fixing things like I am yet in a few hours he was tuning the engine we designed properly by himself and actually doing a good job at it.