Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do think that a few BeamNG-specific settings could be crammed in somewhere, for things that aren't part of Automation gameplay, but would be convenient to set for export.
IRL it would be an extreme one-off concept car in collaboration with some 3rd party performance parts manufacturer just to show off at a parking lot. The car the public consumer would end up getting is a "hot" version of the closest looking existing platform with a wishbone front suspension set up for slightly more over steer. The resulting car would just be what a car maker would sell to the public though, a nice car that could drift easier than a regular car and not the performance drifter you're looking for(which is the concept car it's based off). Because the difference between concept and consumer platforms is such a large gap, someone who has the consumer car would still have to put on a custom setup to even get close to the concept car.
It's a big pain in the ass for big manufacturers to have those available to the guy picking out what he wants for his car. I think it's more about liabilities(getting sued and such).
I like roleplaying as the poor shmuck who has to convert a wild concept to an affordable consumer product, hence the rambling. There's trick the game showed me for doing this exact thing, having to do with costs being much lower when the tires are the same size.