Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

hrjk Aug 22, 2024 @ 9:37pm
Ideas for Campaign
Hey, just completed the campaign. Here are some ideas to improve the game further:

- Add an option to resize the factories both scaling up and down (within the plot limit). Would make it easier to scale up and down to meet demand.
- Add options to sell the factories and/or plots of land. Useful if you buy too much production and realize you made a mistake.
- Add an option to get access to countries early, maybe you need to pay a sizable fee and then countries are unlocked.
- Make it possible to change the prices for old trims (i.e., trims that are no longer in production). This would help with getting rid of old stock without selling it for scrap.
- Add more descriptive default names for the factories - engines and car factories both. For example, a car factory in Dalluha that produces Family cars can be called "Dalluha - Family Car Factory 1" by default. Similarly, the engine factory could be called "Dalluha - Family Engine Factory 1".
- Add events where you have to deal with competing car manufacturers. For example, maybe you sponsor a driver for a race or something. If you win, you gain prestige and other reputation points. As another example, a Delivery company can be sponsored with vehicles to potentially gain reputation/prestige points.
- As to the above point, would be nice to be able to see some competing trims and possibly compete against them in more direct ways.
- Add some unique events for each country.
- It seems like sales increase in a country when you have factories there. Explain this better.
- Add more suggestions on how you can increase sales in specific countries. A wiki page would be useful.
- Add more details to the wiki page, a lot of details are missing.
- Add more trims that are in the 2010s range.
- Add more test tracks. Maybe some with a straight line in an oval like a banked racetrack, a figure 8, and others.
- When calculating the `Margin Per Car`, it would be nice to add the option to calculate the average price for buyers in other countries.
- Increase game efficiency, is really slow during the later stages of the game. An easy way is to make better use of multithreading and potentially more GPU utilization.

Happy to hear your thoughts!
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Slim Jim Aug 23, 2024 @ 1:51am 
Originally posted by hrjk:
Hey, just completed the campaign. Here are some ideas to improve the game further:

- Add an option to resize the factories both scaling up and down (within the plot limit). Would make it easier to scale up and down to meet demand.

Already exists.

- Add options to sell the factories and/or plots of land. Useful if you buy too much production and realize you made a mistake.

Coming soon: https://youtu.be/4aF-XzMhAqA?si=V3Geu_ERF4N3S1Bx

- Add an option to get access to countries early, maybe you need to pay a sizable fee and then countries are unlocked.

Keep in mind the current Light Campaign contains fictional countries designed to test the mechanics of the underlying sales model. Eventually the Grand Campaign will have real countries/territories. The process of "unlocking" new markets shouldn't be as simple as throwing money at it, in my opinion. There should be real opportunity costs that real manufacturers face when deciding to sell their vehicles in new markets. These things include, but are not limited to: embargoes, regulations, tariffs, climate, infrastructure and more.

- Make it possible to change the prices for old trims (i.e., trims that are no longer in production). This would help with getting rid of old stock without selling it for scrap.

Exists? But with limitations. The workaround would be to adjust your pricing in anticipation of this happening - but I agree it is not obvious and should (hopefully) change at some point.

- Add more descriptive default names for the factories - engines and car factories both. For example, a car factory in Dalluha that produces Family cars can be called "Dalluha - Family Car Factory 1" by default. Similarly, the engine factory could be called "Dalluha - Family Engine Factory 1".

That's not very intuitive given the current system, which allows multiple trims to be built in a single factory, and each trim can occupy a completely different market segment.

- Add events where you have to deal with competing car manufacturers. For example, maybe you sponsor a driver for a race or something. If you win, you gain prestige and other reputation points. As another example, a Delivery company can be sponsored with vehicles to potentially gain reputation/prestige points.

"Events" in the form of ethical scenarios I think would add a new layer of immersion beyond just the recalls we currently have. What you describe can "sort of" be replicated with marketing. Interesting idea, though.

- As to the above point, would be nice to be able to see some competing trims and possibly compete against them in more direct ways.

Are you talking about magazine comparison tests with boilerplate copy and/or track races? That'd be cool.

- Add some unique events for each country.

See above, RE: ethical scenarios.

- It seems like sales increase in a country when you have factories there. Explain this better.

Lower costs? (no shipping) National pride? (we buy what we build) Even if it wasn't done intentionally, it does make sense to some degree.

- Add more suggestions on how you can increase sales in specific countries. A wiki page would be useful.

Already exists. Each country has its own specific preferences and tastes that are outlined when you're choosing a country to base your company in, and when you're choosing a country to build your factory in.

- Add more details to the wiki page, a lot of details are missing.

Would only make more sense to do this once the game is closer to completion. Otherwise it'll have to be re-written every time a change/update is made which is counter-productive. Some new playthrough video tutorials may come sooner, though.

- Add more trims that are in the 2010s range.

New bodies are added continuously.

- Add more test tracks. Maybe some with a straight line in an oval like a banked racetrack, a figure 8, and others.

Coming soon: https://youtu.be/4aF-XzMhAqA?si=V3Geu_ERF4N3S1Bx
Not to mention to ability to make your own tracks.

- When calculating the `Margin Per Car`, it would be nice to add the option to calculate the average price for buyers in other countries.

Regional pricing could potentially come in the Grand Campaign since it's a practice that's done in real life to account for things like tariffs, regulations, and local market demand.

- Increase game efficiency, is really slow during the later stages of the game. An easy way is to make better use of multithreading and potentially more GPU utilization.

I'd imagine this is something that's constantly being worked on.

Happy to hear your thoughts!

Happy to share for anyone willing to read them!
markgy90 Aug 23, 2024 @ 8:30am 
I also have an idea. What about designing engine variants for other manufacturers, of course for money and some % for every cars price sold with that engine variant.

For example: you, as a player have a sport car company having much familiarity with sporty, powerful engines. An other company which makes millions of cheap, economic cars wants to make a sporty version one of their model so they ask you to design an engine variant for it. You get the already existing engine and have to make it as good as the other company wants it to get the money, e.g. reach the min. power level, min. efficiency, min. reliability, etc. they want.

It would be a good source for some plus money for small manufacturers who doesn't want to make large factories. Also in my opinion it would be a nice change to try to make the best of a 3/4 cylinder eco engine between designing your 6-12 cylinder powerhouses without losing prestige.
Slim Jim Aug 23, 2024 @ 9:55am 
Originally posted by markgy90:
I also have an idea. What about designing engine variants for other manufacturers, of course for money and some % for every cars price sold with that engine variant.

For example: you, as a player have a sport car company having much familiarity with sporty, powerful engines. An other company which makes millions of cheap, economic cars wants to make a sporty version one of their model so they ask you to design an engine variant for it. You get the already existing engine and have to make it as good as the other company wants it to get the money, e.g. reach the min. power level, min. efficiency, min. reliability, etc. they want.

It would be a good source for some plus money for small manufacturers who doesn't want to make large factories. Also in my opinion it would be a nice change to try to make the best of a 3/4 cylinder eco engine between designing your 6-12 cylinder powerhouses without losing prestige.

Possibly coming soon. Skip to 33:45 for Killrob's response to a similar inquiry.
https://youtu.be/bXEynNrNzCI?si=0B3G-2x1KKaa16I9&t=2014
Last edited by Slim Jim; Aug 23, 2024 @ 9:57am
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Date Posted: Aug 22, 2024 @ 9:37pm
Posts: 3