Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the lead up to the Ellisbury Update, we and our beta testers spent hundreds of hours benchmarking real cars to ensure that the cars they designed would produce results that matched reality in Automation, but also in the exported car as well.
https://drive.google.com/file/d/1dh3KSoHdeOKaADaNFCi5eTXQPjE3HgmO/view?usp=sharing
What kind of car is it?
What kind of power delivery does the engine apply?
Are you using a keyboard with no traction control?
What are the widths of the tyres on the drive axle/s?
What is the weight distribution? Where is the centre of aerodynamic pressure?
In the transmission section, you have the graphs that show your power vs grip - does the behaviour in BeamNG correlate with where you are expecting to get wheelspin according to the graphs?
If you are really getting stuck, a real-world race engineer put this up on Steam a few years back, I'd recommend it for any sim-racer or Automation+BeamNG player:
https://store.steampowered.com/app/840690/Setup_Developer_Tool_2018/
I'm not designing high-performance cars. The worst example of the lack of grip is on a 2 ton, 300hp, 4wd pickup truck. And it's not just the tires spin when i accelerate, it constantly oversteers and understeers at almost any steering input. Is this just a suspension issue?