Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Valentine May 30, 2024 @ 4:12pm
tires have almost no grip
when i make a car and export it to beamng, no matter what tires i use there is almost no grip from the tires and they constantly spin under any throttle, it's really annoying and makes them hard to drive. is there any fix for this?
Originally posted by [CAMSO] MrChips:
If you're comparing grip levels to exported LCV4.2 cars, just bear in mind that they were wildly inaccurate in that version, with probably 20-30 percent more grip than they should have had.

In the lead up to the Ellisbury Update, we and our beta testers spent hundreds of hours benchmarking real cars to ensure that the cars they designed would produce results that matched reality in Automation, but also in the exported car as well.
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Showing 1-8 of 8 comments
Slim Jim May 30, 2024 @ 7:15pm 
  • Downforce
  • Weight distribution
  • Proper suspension tuning/alignment
  • Practice
The author of this thread has indicated that this post answers the original topic.
[CAMSO] MrChips  [developer] May 30, 2024 @ 7:57pm 
If you're comparing grip levels to exported LCV4.2 cars, just bear in mind that they were wildly inaccurate in that version, with probably 20-30 percent more grip than they should have had.

In the lead up to the Ellisbury Update, we and our beta testers spent hundreds of hours benchmarking real cars to ensure that the cars they designed would produce results that matched reality in Automation, but also in the exported car as well.
Slim Jim May 30, 2024 @ 9:43pm 
Indeed. While we're on the subject of benchmarking real cars, here's a replica of a 3rd Gen Viper ACR. Try it in Beam and since the file contains a .car file as well, you can import that into Automation to reverse engineer it for tips on how to make a car grip.

https://drive.google.com/file/d/1dh3KSoHdeOKaADaNFCi5eTXQPjE3HgmO/view?usp=sharing
CBR JGWRR Jun 2, 2024 @ 11:34am 
Honestly OP, you've given so little information that we can't really help you here as there could be any of dozens of issues causing wheelspin like that.

What kind of car is it?

What kind of power delivery does the engine apply?

Are you using a keyboard with no traction control?

What are the widths of the tyres on the drive axle/s?

What is the weight distribution? Where is the centre of aerodynamic pressure?

In the transmission section, you have the graphs that show your power vs grip - does the behaviour in BeamNG correlate with where you are expecting to get wheelspin according to the graphs?

If you are really getting stuck, a real-world race engineer put this up on Steam a few years back, I'd recommend it for any sim-racer or Automation+BeamNG player:
https://store.steampowered.com/app/840690/Setup_Developer_Tool_2018/
2012412a Jun 4, 2024 @ 3:47am 
Well, I think you may have designed the engine power too high. I feel the physics engine of both games are very realistic. It may be helpful to refer to the g force your car can withstand in the tire design or aerodynamic design screen.
Valentine Jun 4, 2024 @ 6:49am 
Originally posted by CBR JGWRR:
Honestly OP, you've given so little information that we can't really help you here as there could be any of dozens of issues causing wheelspin like that.

What kind of car is it?

What kind of power delivery does the engine apply?

Are you using a keyboard with no traction control?

What are the widths of the tyres on the drive axle/s?

What is the weight distribution? Where is the centre of aerodynamic pressure?

In the transmission section, you have the graphs that show your power vs grip - does the behaviour in BeamNG correlate with where you are expecting to get wheelspin according to the graphs?

If you are really getting stuck, a real-world race engineer put this up on Steam a few years back, I'd recommend it for any sim-racer or Automation+BeamNG player:
https://store.steampowered.com/app/840690/Setup_Developer_Tool_2018/


Originally posted by 2012412a:
Well, I think you may have designed the engine power too high. I feel the physics engine of both games are very realistic. It may be helpful to refer to the g force your car can withstand in the tire design or aerodynamic design screen.
I'm not designing high-performance cars. The worst example of the lack of grip is on a 2 ton, 300hp, 4wd pickup truck. And it's not just the tires spin when i accelerate, it constantly oversteers and understeers at almost any steering input. Is this just a suspension issue?
Last edited by Valentine; Jun 4, 2024 @ 6:51am
alann2009 Jun 4, 2024 @ 10:08am 
I was having the same problem,i looked on utube for steering wheel setup and it helped but i have only driven Beam cars as i now cannot upload cars to Beam,when you finish your build at end you can see stats and in there it says suspension tuning ive messed about with it and dunno whats going on its something like -25 if you can work it out lemme know that could be the issue also i cant work out circle test
Originally posted by CAMSO MrChips:
If you're comparing grip levels to exported LCV4.2 cars, just bear in mind that they were wildly inaccurate in that version, with probably 20-30 percent more grip than they should have had.

In the lead up to the Ellisbury Update, we and our beta testers spent hundreds of hours benchmarking real cars to ensure that the cars they designed would produce results that matched reality in Automation, but also in the exported car as well.
Basically means no off-roader can make it up a hill now on Johnson Valley
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