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Basically you can see for any car in the fuel and emissions chart which standards it complies to and several years in advance when which country will introduce stricter limits. So there is enough space to maneuver. Like in reality you will probably need to build tiny turbo engines to get there.
I hope a competitor in game is also discovered to cheat in 2015 and the standards are canged again because these cars were built only for the test and are ♥♥♥♥ under real road conditions. My parents have a 90 hp Dacia Sandero Stepway with a 900 cc turbo, while I have a 90 hp Kia Venga with a 1400 cc natural aspirated engine.
Beside that this little screamer does basically nothing below 3500 rpm while mine will deliver at least resonable torque from around 2000 rpm, this French-Romanian hot air blower is thermally so much overstressed that it needs to map the injection so far to rich that despite its about 1 third smaller engine at 130 km/h autobahn speed it will take 2 litres per 100 km more than my NA powered Kia.
Small turbo engines are not fuel savers, they are test run performers. But if the game asks us to deliver a test run perfomer I'm afraid we will have to follow.
I already have to deal with the spaghetti of late game renames and every model of every vehicle and engine in the interface while any remotely long names makes it hard to pin point them in certain windows because the dialogue is bigger than the text box.
In my tests the turbo engines often have the worst emissions possible at any given date, even if you hit optimization all the way up to level 9.
NA ones have way emissions for some reason for the same power output. That is if you don't make the engine ridiculously large or tons of cylinders.
Especially if you pair them with VVL and set the low RPM Cam to extreme low levels, best at 0... since the emission checks are all done in the left-most area. Even if the cam is not realistic, but not like it matters in the campaign if you can troll the game that way. ^^
In general I think turbo engines are currently terrible ingame, even more so for the campaign where stats matter the most.
*) Worse emissions
*) Worse fuel efficiency
*) Worse reliabiility score because turbo inherently reduces reliabillity, but ontop of that you easily exceed the power density limit by a large margin since it is tweaked around NA. You cannot make them undersquare either like you would need to to make them more tiny & fuel efficient, because that will also reduce the power density limit since it only scales with bore and not with stroke.
* Higher material costs
* Higher engineering times
* Require more production units
*) And at the end of the day the customers hate it inside the cars on top of all that because of the awkward torque curves reducing the drivability & comfort scores unless you take out a lot of boost to the point you might as well make it an NA engine.
Mind, that it is all from my observation by comparing turbo & NA engines with roughly the same power output to be able to compare them. So in my opinion turbos are absolutely horrible and I stopped using them in campaign. xD
Except for a small period in the 80s when they are somewhat better than NA engines because there it gives a lot of bonus prestige score to cars for being forced induction, but in my opinion that alone is not enough to warrant engineering them anymore because that bonus dies down fast as the years pass.
Better just keep updating a NA engine with a better fuel system or something & just skip ahead to the 90s and get VVL on NA engines as soon as possible.
Should have written that information of getting compliance only with turbos in later years was from a developer video. If it is possible to get around turbos in the 2010s I will happily do so once I am there.
I Wachted the Dev Video again, and it doesn't give me any clues what's going on.