Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Higher pitched engine sound
Hey guys, I'd like to build a screaming V10 for a Carrera GT re-edition but the engine sounds more like a Lambo Huracan.. Is there a way of making the engine a bit more ear destroying / higher pitch? Thanks
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Showing 1-3 of 3 comments
Slim Jim Dec 7, 2022 @ 12:58pm 
https://youtu.be/ygGmLbzuBU4

The answer is: it depends.

If you're trying to change the engine sound "within" automation, you might be able to if you're on the open beta version and play with the sound in the "advanced trim settings" under the fixtures tab.

If you're trying to change the engine sound for cars exported to BeamNG, you can experiment with modifying the sound settings in the camso_engine.jbeam file. You might be able to get something close to what you're looking for. I just grabbed the code for illustrative purposes. I'm not saying to copy and paste these - just to point you to the right variables.

"soundConfigExhaust": {
"sampleName": "1A3953984B46CA4809BB6097E7742983",
"mainGain": 7.5,
"maxLoadMix": 1,
"minLoadMix": 0,
"onLoadGain":1.1,
"offLoadGain":0.8,
"eqLowGain": 0,
"eqLowFreq": 400,
"eqLowWidth": 1,
"eqHighGain": 1.21,
"eqHighFreq": 6000,
"eqHighWidth": 0.5,
"lowCutFreq":80,
//"fundamentalFrequencyCylinderCount":4,
"eqFundamentalGain": 0
}

Good luck!
Last edited by Slim Jim; Dec 7, 2022 @ 1:00pm
Originally posted by Slim Jim:
https://youtu.be/ygGmLbzuBU4

The answer is: it depends.

If you're trying to change the engine sound "within" automation, you might be able to if you're on the open beta version and play with the sound in the "advanced trim settings" under the fixtures tab.

If you're trying to change the engine sound for cars exported to BeamNG, you can experiment with modifying the sound settings in the camso_engine.jbeam file. You might be able to get something close to what you're looking for. I just grabbed the code for illustrative purposes. I'm not saying to copy and paste these - just to point you to the right variables.

"soundConfigExhaust": {
"sampleName": "1A3953984B46CA4809BB6097E7742983",
"mainGain": 7.5,
"maxLoadMix": 1,
"minLoadMix": 0,
"onLoadGain":1.1,
"offLoadGain":0.8,
"eqLowGain": 0,
"eqLowFreq": 400,
"eqLowWidth": 1,
"eqHighGain": 1.21,
"eqHighFreq": 6000,
"eqHighWidth": 0.5,
"lowCutFreq":80,
//"fundamentalFrequencyCylinderCount":4,
"eqFundamentalGain": 0
}

Good luck!

personally, i haven't found any success tweaking these settings before, no pitch alteration potential at all, what did work for me was using Audacity to import ALL sound samples, and alter their pitch simultaneously, then exporting them back to the beam export folder, takes only about a minute or so.
Levý Varle Dec 8, 2022 @ 5:19am 
Originally posted by Slim Jim:
https://youtu.be/ygGmLbzuBU4

The answer is: it depends.

If you're trying to change the engine sound "within" automation, you might be able to if you're on the open beta version and play with the sound in the "advanced trim settings" under the fixtures tab.

If you're trying to change the engine sound for cars exported to BeamNG, you can experiment with modifying the sound settings in the camso_engine.jbeam file. You might be able to get something close to what you're looking for. I just grabbed the code for illustrative purposes. I'm not saying to copy and paste these - just to point you to the right variables.

"soundConfigExhaust": {
"sampleName": "1A3953984B46CA4809BB6097E7742983",
"mainGain": 7.5,
"maxLoadMix": 1,
"minLoadMix": 0,
"onLoadGain":1.1,
"offLoadGain":0.8,
"eqLowGain": 0,
"eqLowFreq": 400,
"eqLowWidth": 1,
"eqHighGain": 1.21,
"eqHighFreq": 6000,
"eqHighWidth": 0.5,
"lowCutFreq":80,
//"fundamentalFrequencyCylinderCount":4,
"eqFundamentalGain": 0
}

Good luck!
Thanks for the advice mate :steamthumbsup:
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Date Posted: Dec 7, 2022 @ 8:33am
Posts: 3