Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Engine positioning?
Would it be possible to have the ability to adjust engine placement? I know this would be difficult to do. With this we could fine tune the cars further. A higher engine placement could affect practicality and off road positively while a lower engine placement could be better for driveablity and sportiness
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Showing 1-14 of 14 comments
domi.ambroise May 27, 2016 @ 12:55pm 
boxers are comingn its winter we don't know when its coming but its coming.
Johnny362000 May 27, 2016 @ 2:14pm 
Originally posted by domi.ambroise:
boxers are comingn its winter we don't know when its coming but its coming.
No they're not, that's not even relevant to this discussion
Killrob  [developer] May 27, 2016 @ 2:59pm 
This is not something we plan to do, too much work for too little gameplay benefit. :)
BoostandEthanol May 27, 2016 @ 3:57pm 
Okay, fair enough. Thanks for a reply :D
barbarossa.rover Jun 16, 2016 @ 6:39pm 
okay but what about something like front mid-engine car, transaxle gears?mounting bolted light-alloy suspension and engine-gearbox assembly ? what about dry sump?It would be cool! And even if you don't make rotary engines, what about miller's cycle engines or 2-stroke engines?or ability to modify V angles? dual ignition?variable compression? camless system?front push-rods?double axes strut suspensions?4ws?timing gear driving (chain...)? lpg or hydrogen fueled ignition engines (bi or mono carburation)?
Alot more options always would be better, although, it seems not beneficial enough to postpone the completion of the game to me based on wild tangent variables. To keep with the theme of the games' goals might require keeping some things basic. If for any reason, time and money. Vehicle balance is always important, if that is ever a problem just reduce engine size and add forced induction.

However, I think dual ignition would be interesting along with multiple spark plugs. Free valve technology by Cargine & Koenigsegg would be SO AMAZING and whatever other camless system that exists. Miller's cycle engine seems like something worthy. I consider sometimes different engine V angles could also be beneficial. Vaporizing fuel, but, that is a prayer and a miracle. (I have seen fleet vehicles do it with propane, hmmf?!). More suspension choices are always welcome. I wouldn't mind if alot of this stuff came to the game and/or DLC's, but, not at too much of the itinerary's expense is probably the right choice.

"Front mid-engine" cars is an oxymoron, lol. People would sit behind that. Dry sump, different timing mechanisms, and hydrogen (and the like) personally to me seems like getting encumbent by details. Considering "all that" is worth including in real life, perhaps not in a video game with a budget. Taking away from a profitable game possibility and turning into a money pit would be wrong. These developers should be rewarded for such an awesome product.
Last edited by Smiked pope residuals; Jun 17, 2016 @ 6:46am
domi.ambroise Jun 17, 2016 @ 5:42am 
as an alfa guy, transaxle gearbox would be welcome, but i'd rather see more tycoon stuff for now, as the technical stuff is, i think, enough to have fun and have a coherent company from 1940 to today
barbarossa.rover Jun 17, 2016 @ 5:36pm 
Originally posted by ♥♥♥♥:
Alot more options always would be better, although, it seems not beneficial enough to postpone the completion of the game to me based on wild tangent variables. To keep with the theme of the games' goals might require keeping some things basic. If for any reason, time and money. Vehicle balance is always important, if that is ever a problem just reduce engine size and add forced induction.

However, I think dual ignition would be interesting along with multiple spark plugs. Free valve technology by Cargine & Koenigsegg would be SO AMAZING and whatever other camless system that exists. Miller's cycle engine seems like something worthy. I consider sometimes different engine V angles could also be beneficial. Vaporizing fuel, but, that is a prayer and a miracle. (I have seen fleet vehicles do it with propane, hmmf?!). More suspension choices are always welcome. I wouldn't mind if alot of this stuff came to the game and/or DLC's, but, not at too much of the itinerary's expense is probably the right choice.

"Front mid-engine" cars is an oxymoron, lol. People would sit behind that. Dry sump, different timing mechanisms, and hydrogen (and the like) personally to me seems like getting encumbent by details. Considering "all that" is worth including in real life, perhaps not in a video game with a budget. Taking away from a profitable game possibility and turning into a money pit would be wrong. These developers should be rewarded for such an awesome product.
no, front mid-engine is not an oxymoron. rear mid-engine are more famous but an engine behind front axle is a front mid-engine...as mercedes sls,slr, amg gt, viper, miata, ferrari f12, panoz, for you...americans...(love it!)and it's will be good for balance...because even if you make a small engine in automation, a front engine make 53/47 balance...and for rwd cars, i prefer reverse or 50/50...dry sump for big block v8 or other could reduce height or encumbent...
barbarossa.rover Jun 17, 2016 @ 5:37pm 
Originally posted by domi.ambroise:
as an alfa guy, transaxle gearbox would be welcome, but i'd rather see more tycoon stuff for now, as the technical stuff is, i think, enough to have fun and have a coherent company from 1940 to today
yeah, i'm agree with you...and it will be fun to celebrate brand new guilia!no?
barbarossa.rover Jun 17, 2016 @ 5:40pm 
Originally posted by ♥♥♥♥:
Alot more options always would be better, although, it seems not beneficial enough to postpone the completion of the game to me based on wild tangent variables. To keep with the theme of the games' goals might require keeping some things basic. If for any reason, time and money. Vehicle balance is always important, if that is ever a problem just reduce engine size and add forced induction.

However, I think dual ignition would be interesting along with multiple spark plugs. Free valve technology by Cargine & Koenigsegg would be SO AMAZING and whatever other camless system that exists. Miller's cycle engine seems like something worthy. I consider sometimes different engine V angles could also be beneficial. Vaporizing fuel, but, that is a prayer and a miracle. (I have seen fleet vehicles do it with propane, hmmf?!). More suspension choices are always welcome. I wouldn't mind if alot of this stuff came to the game and/or DLC's, but, not at too much of the itinerary's expense is probably the right choice.

"Front mid-engine" cars is an oxymoron, lol. People would sit behind that. Dry sump, different timing mechanisms, and hydrogen (and the like) personally to me seems like getting encumbent by details. Considering "all that" is worth including in real life, perhaps not in a video game with a budget. Taking away from a profitable game possibility and turning into a money pit would be wrong. These developers should be rewarded for such an awesome product.

I'm agree I go too far, especially with two-stroke or cyle miller and other 5-strokes...but I think others will be simple with automation base...and I launch some ideas in the air...which will be inspiration.
barbarossa.rover Jun 17, 2016 @ 6:15pm 
I have other ideas: and what about air cooled engines?old porsche (when flat boxers come.only boxers or also non-boxers flat engines?)and tatra, will be fun to make and add some spicy effects...and what about flathead or no valve engines for old cars?if i were vicious, even if it's more anglo-saxon delirium, what about opposed piston engines?lol or oval pistons?(honda nr)
Corvettes are roughly 50/50 and I don't consider them front/mid engines. It could be I haven't thought enough to know more about it. Two strokes I've heard of being offered in DLC's, amoungst rotaries, diesel, W's, flat, straight, and a few other I can't remember.

Ultimately it is the developers who have the say, I was just trying to line up with what I've learned to be accurate thus far. I am not sure how much will be base and what will fall to the DLCs.

I like air cooled engines too. A very significant part of automotive history. There will be (I've read) roughly 1700 car bodies. If that is total or before varients, I'm not sure, but still, wow. Alot of room for all these engine and design variables to have a place and fit. I have a review that goes into more detail about exactly what engines are to exist (from what limited resources I've gathered).
W8, W12, W16, W18, Wankel Rotaries, Flat 4, Flat 6, Flat 8, Inline 8, V4, Two Strokes, Diesels, Hybrids and Electric. Not to mention what I've read to be part of base game, like, most V and Straight configurations. I'm probably leaving some out, I don't work here, lol.
barbarossa.rover Jun 18, 2016 @ 6:30pm 
Originally posted by ♥♥♥♥:
Corvettes are roughly 50/50 and I don't consider them front/mid engines. It could be I haven't thought enough to know more about it. Two strokes I've heard of being offered in DLC's, amoungst rotaries, diesel, W's, flat, straight, and a few other I can't remember.

Ultimately it is the developers who have the say, I was just trying to line up with what I've learned to be accurate thus far. I am not sure how much will be base and what will fall to the DLCs.

I like air cooled engines too. A very significant part of automotive history. There will be (I've read) roughly 1700 car bodies. If that is total or before varients, I'm not sure, but still, wow. Alot of room for all these engine and design variables to have a place and fit. I have a review that goes into more detail about exactly what engines are to exist (from what limited resources I've gathered).
about corvette: you're right but last corvettes are not so far...front mid engine configuration is not always for 50/50 balance. I know bmw, alfa guilia are 50/50 balanced and are not front mid engines cars...and I neither talk about them nor corvette in my comments. for me, front mid engine is a car which have an engine (without airtake box and in the worse case, cooling system)which starts BEHIND front axle. The most real known front mid engine is mercedes slr and variants (sls, gt...), but panoz esperante, last vipers, some TVR, lexus lfa, aston martin one-77 or vulcain,ferrari F12 .and these configuration make a balance on the rear with 47/53 balance.In another style, on fwd cars as 2cv, renault 4 or citroên DS, we are close, because of gearbox first, then a longitudinal motor far in center (the clearest situation is for DS: low and far engine positionning that make difficult maintenance.). about DLC: yeah, I know it's difficult to find solutions for all preferences but if you don't ask, you don't have...it's sure. and i maintain that somme solutions are possible. I don't able to make programs but it's easy to understand how is built in globality: we can understand it's difficult or impossible to make rotary engines...too differences!cinematics, settings reactions, equipments, sounds...maybe diesel will finally be really difficult, as lpg or hydrogen. but i think air cooled engines won't really be difficult...external physics details, 10 sounds files, and lightly settings differences, that's all. flathead is not difficult at all physics appearance, more difficulties to have power, rotations...that's all.for engine configurations, add two new configurations, that's all...and influence on results...it's simple. in opposite of a free engine placements as lights, for example, because it becomes necessary to create variable base conception, that's why i don't ask. and so,and so...
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Date Posted: May 27, 2016 @ 11:47am
Posts: 14