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However, I think dual ignition would be interesting along with multiple spark plugs. Free valve technology by Cargine & Koenigsegg would be SO AMAZING and whatever other camless system that exists. Miller's cycle engine seems like something worthy. I consider sometimes different engine V angles could also be beneficial. Vaporizing fuel, but, that is a prayer and a miracle. (I have seen fleet vehicles do it with propane, hmmf?!). More suspension choices are always welcome. I wouldn't mind if alot of this stuff came to the game and/or DLC's, but, not at too much of the itinerary's expense is probably the right choice.
"Front mid-engine" cars is an oxymoron, lol. People would sit behind that. Dry sump, different timing mechanisms, and hydrogen (and the like) personally to me seems like getting encumbent by details. Considering "all that" is worth including in real life, perhaps not in a video game with a budget. Taking away from a profitable game possibility and turning into a money pit would be wrong. These developers should be rewarded for such an awesome product.
I'm agree I go too far, especially with two-stroke or cyle miller and other 5-strokes...but I think others will be simple with automation base...and I launch some ideas in the air...which will be inspiration.
Ultimately it is the developers who have the say, I was just trying to line up with what I've learned to be accurate thus far. I am not sure how much will be base and what will fall to the DLCs.
I like air cooled engines too. A very significant part of automotive history. There will be (I've read) roughly 1700 car bodies. If that is total or before varients, I'm not sure, but still, wow. Alot of room for all these engine and design variables to have a place and fit. I have a review that goes into more detail about exactly what engines are to exist (from what limited resources I've gathered).