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Rapportera problem med översättningen
Still, to go back to the original subject, I do agree that cast iron engines are currently a bit too good in general, and not just the iron head + alumnium block example you gave.
They give better performance for cheaper costs, and the weight penality doesn't change much in the end. Same for the emision penality.
I thought they had higher cooling requirements from what I remember way back before the steam release, but after doing some testing, it seems to make no difference in the current version, so either I remembered wrong, or it dissapeared for some reason at some point during the last year and no-one noticed.
I'll see what our various automotive engineering textbooks say on the matter too, and see if I can find any good research papers on it. I'm sure someone has done some serious math on it somewhere.
It's nothing to do with "Manning up". And everything to do with the fact that as far as priorities go this is a very low one, the high priorities are A: Finishing the Tycoon side of things, and B: reworking the much bigger problems with the engine designer, like a poor simulation of the interaction between cam profile/valve size/head design/flow etc, a poor simulation of heimholz resonance effects, and a really broken model of turbo performance.
I'm sorry this oversight is so frustrating to you. We will look into it again, but it remains a reasonably low priority compared to more important problems/features.
Developers much more likely to read and pay attention to feedback that isn't wrapped in insults ;)
Why haven't either of you responded to any of the questions I asked here?: http://steamcommunity.com/app/293760/discussions/2/357286663686825188/
That thread I linked before had already been up for over a day with both of you ignoring it and you didn't respond to my engine family one despite responding to another thread after it was posted, seemed to me like you guys were ignoring me. I wasn't sure what the reason was, whether maybe you still had something against me perhaps because of our past, maybe because they're old issues that I and possibly others have brought up before and therefore you didn't feel was worth your time addressing, or maybe you weren't man enough as I went with. And by "addressing" I meant respond, not fix at next possible opportunity.
Anyway I'm happy to see a responce and that you said you'd look into it again even as a low priority.
I guess the next thing I should do as far as this game is concerned is recreate some small blocks and prepare to talk OHV again, going to be hard to not make that one not "wrapped in insults" for me considering how much that infuriates me.
If you can't post without insults, maybe reconsider posting.
We are well aware of of the OHV issues, and engine design is getting such a heavy rework that any issues we have now are unlikely to still exist in that version (different ones might though, hopefully lesser problems)
I guess I'll just have to take your word for it that one of you will reply to that other thread when either of you have the time.
On a more serious note: cut that entitled authoritarian crap. We do listen to what people have to say and the better worded it is and the more data that is given to support the argument the more weight that person's voice has. The more entitled and emotional it is, the less we care about it. You do provide some good info on things we actually ARE taking on board, and certainly that is not because you act like a whiny (insert word of choice here).
OHV will be revisited in the engine designer revamp, for now it is completely irrelevant as we have more important things to do.
Oh really Daffyflyer? Hypocrite much? Though harder than perhaps I'd like, I found it very much possible to recreate "really well designed modern pushrod engines" in all versions of the game I tried with normal OHV (unless you guys don't count the modern LS engines as such). Wanna know what pushrod engines were REALLY impossible to replicate? Classic muscle car engines from the late 50s to early 70s, yet you didn't add a new OHV option of those engines now did you? And I saw a lot of people bring that complant up, I bet a lot more than those complaining about the modern ones.
You mean that it was an unnecessary waste of time, time that would've been much better spent doing other things right? Which would include but very far from limited to, what you should've done in the first place if you were going to add another OHV option which is one based on the solid lifter style used in muscle car engines of the 60s and early 70s.
http://automationgame.com/phpBB3/viewtopic.php?f=15&t=422&p=4685&hilit=OHV#p4685
In responce to: will we be able to choose between solid push-rods or hydraulic lifters when we use OHV ..... ? Huh...
http://automationgame.com/phpBB3/viewtopic.php?f=13&t=4679&hilit=OHV
Indirect responce to: With the 2006 LS7, it's the pistons that can't handle the pace, the LS7 is a 7 litre slightly over-square V8 that revs to 7,000 RPM and has I beam Titanium conrods and Hypereutectic cast pistons, why? I guess so they could run 11:0 compression and still have it meet emissions regulations and since the bottom end quality is for the entire bottom end, the LS7 in game has unrealistically high production units, so please add individual quality sliders for the bottom end just like in interiors. *facepalm* Does this man even know how to read?
Well now you've got a testing screen showing exactly what bottom end part is failing and for what reason, so I don't see how it would be "overly complex, micromanage-y and just all around painful". Forged pistions and I-Beam Steel conrods are the only parts with high RPM tolerance, yet they don't have matching RPM tolerance, why must we always be forced to increase quality on pistions, conrods and crank when we only need it on the pistions?
I see you took part in this BS as well. "We can't do this for some unexplained reason, so we'll waste our time adding this unnecessary unrelated thing instead of putting that time towards that tycoon demo we must finish before we can start adding stuff like I3s, then V12s, V6s and so... guess we muddled that up abit."
Guess it wont be long before my ban now, right?
There are good reasons for what we did, but laying that out would be "Perlen vor die Säue geworfen" as we say in German.
It's not that we are hypocritical, its that we, as time goes by, work out better ways to solve issues, rearrange priorities and generally learn more about how to make the game better.
Wondering why we said something was one way, and now we say differently? That's the process of game development, designs evolve as you learn from earlier versions.
I am appreciative of your technical feedback, but if you can't provide it in a calm and reasonable manner like an adult, please leave. We have plenty of technical resources to draw on, from professional automotive engineers to engine builders to textbooks.
Your feedback is entirely good and relevant, but as you've proven yourself unable to comminicate calmly, enjoy your ban.
*Chuckles*
Actually, a little bit of value was lost, he made some very useful observations, which we will investigate.
But if folks can't behave like mature adults it's not worth having them around to drag down the otherwise awesome community :)