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The game had extensive testing against real life engines in earlier betas.. I know one of the troubles they faced was if you make the engine designer more flexible (like allowing larger variation of bore & stroke) the accuracy starts to suffer when comparing to real life engines, so all in all I think they found a good balance between realism & flexibility.
There are also a lot of details of intake manifold & port design that we don't simulate, but will in future updates, making it easier to make lower revving torqueier engines etc.
its been 7 years and engines still blow up with 6 psi of boost. unrealistic with forced induction applications.
You guys just have to be willing to run lower boost or smaller turbo's. you should not be blowing up if properly tuned.
That being said, I particularly enjoy replicating factory vehicles. i have several vehicle lines that closely resemble real life counterparts in weight, wheel base, power/tq etc. I find making those more rewarding than the 1000+hp monster engines.
We had the same idea. I made up a scenario for wanting to recreate the Chrysler 2.2:
Chrysler approaches Mitsubishi and wants to compete in global rally racing. They provide their Chrysler 2.2L and Mitsubishi provides them their Lancer/Mirage platform. Dodge is tasked with turbocharging and tuning the 2.2L and the platform to eventually sell enough of the homologation special to achieve their goal of competing with other manufacturers.
Not the most original scenario, but since Mitsubishi/Mercedes-Benz/Chrysler were sharing parts, engines, platforms, etc. I liked the idea of Dodge selling their own take on the Lan Evo.
The last clearly badge engineered was the Eagle Talon dropped with the whole brand by Chrysler in 1998 and a rebadged Mitsubishi Eclipse. However, some cars (Mitsubishi Galant, Chrysler Sebring) would still use commonly developed underpinnings under different bodies.
And as DaimlerChrysler and Mitsubishi had a cooperation for commercial vehicles, which led to the first purchase of a still minority share in Fuso by Mercedes Trucks in 2003, I'd say your idea is an alternative reality not so far off our world as it might seem on first glimpse.
see, my only problem is that, no yet at least, theres no option for 3 valve setups or stuff like that
Three-valve heads are in the game already.