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Сообщить о проблеме с переводом
On another note: I cant level out over/under steering for the life of me. Tires feel impossible too, I either have bulky tires with too much tread, or too small with less steering. And you have to go bigger just to get reasonable brakes on the darn thing.
I generally ignore the graph stats because i export my cars into Beam.ng but if you don't do that, I just would go with what looks good.
Yeah, Automation and Beam.NG is the first collaboration of it's kind in the history of gaming. It's quite remarkable to be able to make a complete car from the ground up in Automation, then immediately after drive it in Beam.NG. Go back to Automation, tweak it, try it out again. Etc. I've never had so much fun with car games. But to be fair, I also loved Automation when it was nothing more than an Inline-4 engine builder.
In the beginning youre most likely aiming to make a money maker machine, best options from my experience is Family/Budget Family and Premium/Budget Premium. If you choose premium you will have a easier time making profit but you might have to use comfortable suspension setup wiht alot of rolling to sell more cars, on the other hand with family cars youre best of making boring 1.4L fuel efficient engines, its easier to sell but harder to make a profit, but once you do you cash in bigtime.
When it comes to manufacturing (the math part) i like to have 2 goals with any cars i design, it should not take longer than 5 years (60 time) to make, and making sure you waste the least amount of material, (its between optimal and wasteful). your first car will probably not be able to do well but your goal is to fix it in facelift (which also should take 60 time), now with facelift you have already engineered most of the car so optimalising production and even perhaps making it more reliable is really going to increese profits.
When it comes to factory management i normaly put automation to the point where i produce the most cars, this you need to change after you have adjusted the manufacturing process mentioned earlier. avoid expanding your factories too early, it might lead to a early loss.
When it comes to selling the car, i normaly check the demographic tab and see ''budget for each group'' and take my price to the lowest point at example family, you might loose money selling each car but its important to gain a large customer base early to make profit better later on.
Give it couple of tries untill you figure out whats the best way for you, id recommend hetvesia as a starting ground as it is easier to make profits there by simply having nice interior.
Other things to consider is that once youre close to 1960's you will have to consider swapping from leaded fuel to regular (once you have researched it). you should be selling regular fuel cars at around 1966 or close to it.
Once you reach the later stages of the game a easy way to make more money is to have multiple cars use the same engine, this way you can save time engineering and make sure engines are reliable. Only thing thats important to remember is that if youre doing this you have to release every car model facelift the same year, because once you have locked down a facelift you cant add it to a new car while its being engineered. this is more for once you have mastered the game and shouldnt be done before 1980's
if you want coaching il happily show you the robes, just hmu at discord at; Ostehovel#6104
That and getting filthy rich is probably my favorite aspect of the game.
Ironically, my only problem with it is that Beam's graphics make the cars look more like die-cast versions of themselves. I'm not a graphics nut by any means, but I'm hoping that at some point, the cars look more detailed in Beam