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We removed it because leaving it in we would have to HEAVILY penalize its engineering time and stats, which makes that selection a n00b trap and considering its rarity, we think it is better to leave it out.
The problem could be solved by having bodies that say they can fit a mid-longitudinal engine actually fit an engine. I think that's addressed in the next update. I just want to make a mid-engined AWD car but with the removal of the transverse AWD option that's become almost impossible.
Seconding this, I have very little interest in the campaign, at least until it is completed. My friends and I like to challenge each other with builds we then export to beamng drive. We like trying out weird and impractical builds (highest power I3 car for instance) and the transverse AWD made for a unique design choice we would occasionally throw in. Currently we can't get away with any mid engine AWD designs and its throwing a few of us off
We removed it for good reasons stated previously (that might or might not be compelling to you as a player) and it is not coming back.
Well let us just say you are left wondering "Why don't they pick up my new title?"
Of course, it can be resolved with mods at a later stage.
Both in the world of free mods and game development here on Steam under the Early Access banner.
At the end of the line, they either got relegated to obscurity with their free mod and eventually fizzled out.
Or, they ended up closing their game development on said game, decided to go sequel or next title and then wondered why the sales dropped like a stone.
Which is why it isn't good to be hardstrung and be a hardliner as it will come back to bite you later.
For me, I enjoy the freedom and I mostly play this game as a tool for playing around, your campaign doesn't matter to me, the BeamNG exporter on the other hand is a very important feature and probably your biggest selling point at the moment.
Just look ahead a bit, as corners they tend to come up fast, and you only get one chance at taking them properly.
So this is just my 2 cents worth of advice I give to game developers that has a chance of reaching greatness like the story of Factorio has done.
We listen to community feedback and implement the things that make sense and (that's a logic AND) are feasible. Players can only ever really see one side of that coin. Of course we've had countless of requests over the years to cater to people's personal tastes. If we followed them, Automation would be an in-depth engine tuning software by now and not much else. :D
Forgive me my cynicism towards these things, years of community interaction do that to you if you want to stay sane. :)
Because around that time, I did buy the turbocharger version from your webpage.
I am also the same guy that broke your engine simulation and made the game crash by making the least efficient engine possible in the game (Haven't retested if it still crashes when I do that experiment though.)
But comments from my friends on that front was that the engine is so inefficient that you could power a gas turbine off its exhaust :D
If a person isn't going to buy your next title because a highly specific engine configuration was removed from this game then they were going to find some reason to claim not to buy it anyway.
Removing content for the sake of removing content doesn't make any sort of sense. Remove it from the campaign, sure, but leave it in the game in some form or another.