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Car - first test - the 2010 2.3m wheelbase, as a small sports car, 1.0 NA I4, 150 bhp, AWD, 850 kg in initial state. Chosen primarily to make it easy for me to match the laptimes given I have to use the keyboard...
All variables controlled except for tyres, which are each tested for 5 laps (to semi-control for the autopilot; their variance is roughly +/- 0.1 seconds) at Quality 15, Quality 0, and Quality -15.
Automation Test Track Laptimes:
Semi-Slick Q15 - 2:20.36, 2:20.32, 2:20.21, 2:20.26, 2:20.22
Semi-Slick Q0 - 2:22.35, 2:22.33, 2:22.32, 2:22.34, 2:22.33
Semi Slick Q-15 - 2:24.18, 2:24.09, 2:24.09, 2:24.07, 2:24.18
Sports Compound Q15 - 2:21.56, 2:21.59, 2:21.48, 2:21.58, 2:21.47
Sports Compound Q0 - 2:23.46, 2:23.49, 2:23.43, 2:23.53, 2:23.42
Sports Compound Q-15 - 2:26.05, 2:26.18, 2:26.15, 2:26.24, 2:26.08
Medium Compound Q15 - 2:23.91, 2:23.79, 2:23.81, 2:23.88, 2:23.89
Medium Compound Q0 - 2:26.66, 2:26.61, 2:26.70, 2:26.63, 2:26.61
Medium Compound Q-15 - 2:28.80, 2:28.68, 2:28.76, 2:28.70, 2:28.71
Hard Long Life Q15 - 2:26.15, 2:26.05, 2:26.10, 2:26.17, 2:26.07
Hard Long Life Q0 - 2:28.55, 2:28.59, 2:28.58, 2:28.57, 2:28.65
Hard Long Life Q-15 - 2:32.28, 2:32.28, 2:32.27, 2:32.20, 2:32.34
Chunky Offroad Q15 - 2:29.32, 2:29.35, 2:29.20, 2:29.38, 2:29.34
Chunky Offroad Q0 - 2:33.00, 2:32.89, 2:32.99, 2:32.89, 2:32.85
Chunky Offroad Q-15 - 2:36.07, 2:36.12, 2:36.07, 2:36.14, 2:36.10
Ok, two and a bit hours later, and I've gotten them exported to BeamNG, the rest of the testing can wait until tomorrow. The important data from the next stage is the gaps between the tyres rather than the laptimes themselves - with a proper setup I'd be able to chase those times down and see if they were truly representative, but on a keyboard I can't.
Premise 1: Tyres are different once in BeamNG at both compound and quality level.
This will mean that we expect a vaguely similar set of laptimes, probably 5 seconds slower if the experience of much more interesting (and therefore difficult to drive on keyboard) vehicles is anything to go by, but probably will be less than that unless I've screwed up the handling...
Premise 2: Tyres in BeamNG differ at compound but are indifferent to quality.
Logically, I'd expect this to be the case, but as yet I am unsure.
Premise 3: Tyres are not different - Q15 Semi-slicks are just the same as Q-15 Chunky Offroads. This will be extremely easy to test, and on the basis of the aforementioned BeamNG/GT6 test, is what I suspect. is the case.
-----
Quick playing, and there is definitely a difference between tyres.
But tire choice is still only part of the grip equation. You also need the right suspension setup, the right power curve... Basically everything comes into play with off-road racing.
I'm mainly looking at 4X4 offroading, rockcrawling, climbing muddy/grass hills, etc. Right now what I do is I mainly just copy the production tyre sizes the vehicles I am trying to copy come with. Fitting taller tyres helps as well, if nothing else by adding ground clearance. The tyre width effect I am still not sure about.
"Everything affects everything!", you change one suspension component it affects everything else on the car, you add more power, you need new tyres,.... Hehe that is one of the best (challenging) things about designing a car, but also one of the most frustrating. :D
However, can confirm that for the car used to test, tyre quality DOES impact laptimes, AND, even more importantly, does so in a comparable state to Automation. (correcting for driver error; estimated between 4-6 seconds per lap lost, split 3-4 seconds due to keyboard, 1-2 seconds to being dyspraxic...)
Which is to say, you want chunky off-road tyres if you are going off-roading.