Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

NotAgain!!!!! Mar 28, 2019 @ 11:21am
Question about engine size vs available bodies
Does anyone know off-hand the available car bodies that fit the larger engines?

I'm not very knowledgable when it comes to building engines and adding the correct things to make a real life engine, so I just mess around and import it into BeamNG for the laughs.


But I cannot figure out which car body allows the biggest engines. Thanks in advance.
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Showing 1-15 of 21 comments
Admiral Obvious Mar 28, 2019 @ 1:30pm 
It really depends. However if you want a larger displacement engine, I usually go with the '85 truck body. There are other choices of course, but that's what I remember offhand taking a 8 Liter V8.
Last edited by Admiral Obvious; Mar 28, 2019 @ 1:31pm
Arya Mar 28, 2019 @ 8:20pm 
Originally posted by Admiral Obvious:
It really depends. However if you want a larger displacement engine, I usually go with the '85 truck body. There are other choices of course, but that's what I remember offhand taking a 8 Liter V8.

The '85 pickup seems to take any engine size. I built a gargantuan 13 litre V10 and gave it two gigantic turbos, and it fit like a glove with room to spare.

Another car that's very accepting of engine bays is the '70s muscle car body. The one that looks vaguely like a Dodge Charger by default. I've managed to fit the same engine into it, too.
NotAgain!!!!! Mar 28, 2019 @ 9:28pm 


Originally posted by Wolfey:
Originally posted by Admiral Obvious:
It really depends. However if you want a larger displacement engine, I usually go with the '85 truck body. There are other choices of course, but that's what I remember offhand taking a 8 Liter V8.

The '85 pickup seems to take any engine size. I built a gargantuan 13 litre V10 and gave it two gigantic turbos, and it fit like a glove with room to spare.

Another car that's very accepting of engine bays is the '70s muscle car body. The one that looks vaguely like a Dodge Charger by default. I've managed to fit the same engine into it, too.


Alright, thanks. I will definitely check them out.
RiftHunter4 Mar 30, 2019 @ 8:38am 
For a sports car, the 1955 Shelby look-alike has the biggest, I think. It can hold a 16L V12. Of course, the game complains about the engine bay being too full, but it fits.
NotAgain!!!!! Mar 30, 2019 @ 8:47am 
Originally posted by RiftHunter4:
For a sports car, the 1955 Shelby look-alike has the biggest, I think. It can hold a 16L V12. Of course, the game complains about the engine bay being too full, but it fits.
Oh, I can actually ignore the game complaints about the engine size? I tried that once and it wouldn't give me the option to export it. But, I tried it like the day the BeamNG cross over happened. So maybe it's possible now.

I will definitely try that body style as well. Thanks
Last edited by NotAgain!!!!!; Mar 30, 2019 @ 8:48am
CBR JGWRR Mar 30, 2019 @ 9:13am 
Complaints with blue box surrounds can be sort-of ignored (it just means engineering time is being increased) but red means it won't fit in the layout specified.
NotAgain!!!!! Mar 30, 2019 @ 10:14am 
Originally posted by CBR JGWRR:
Complaints with blue box surrounds can be sort-of ignored (it just means engineering time is being increased) but red means it won't fit in the layout specified.
Ok thanks
UnlistedSky2 Mar 30, 2019 @ 4:43pm 
The 2005 Mustang style coupe can fit a max size pushrod V12, and the 40s pickup body can fit some monstrous engines as well.
Admiral Obvious Mar 30, 2019 @ 4:49pm 
There's actual physical dimension limits, like length, width and height. Then there's fill factor.

Physical dimensions can't be worked around.

Fill factor on the other hand is how much of the engine bay you take up. Going over 100% there is okay, but you've got to spend extra time engineering the bay to makee the engine fit, along with all the extra fluid intakes, and the battery.
Last edited by Admiral Obvious; Mar 30, 2019 @ 5:22pm
Arya Mar 30, 2019 @ 8:40pm 
Another thing to consider is weight. A 10+ litre engine is going to weigh a lot, and that's going to unbalance your car quite badly. The '55 Shelby-esque coupe is probably your best bet for a sporty car with a giant engine, it's engine is pretty far back and that SHOULD give a somewhat managable balance.
NotAgain!!!!! Mar 30, 2019 @ 9:10pm 
Thanks again for the help. I'm enjoying the game more and more now that I now know I can do some things I originally thought I couldn't.

On a side note, what's a good thing to change or add when the game tells you to add rear grip? I can do a lot on a car but when it comes to stuff like that, I'm clueless.
Admiral Obvious Mar 30, 2019 @ 9:32pm 
Originally posted by NotAgain!!!!!:
Thanks again for the help. I'm enjoying the game more and more now that I now know I can do some things I originally thought I couldn't.

On a side note, what's a good thing to change or add when the game tells you to add rear grip? I can do a lot on a car but when it comes to stuff like that, I'm clueless.
Wider rear tires, or smaller diameter tires versus the rims are a few simple ways to do that.

Be aware that doing so will also mess with what the game considers to be acceptable brake force, because you have more grip, which means you *should* use stronger brakes to keep up. You don't have to though.
NotAgain!!!!! Mar 30, 2019 @ 9:46pm 
Originally posted by Admiral Obvious:
Originally posted by NotAgain!!!!!:
Thanks again for the help. I'm enjoying the game more and more now that I now know I can do some things I originally thought I couldn't.

On a side note, what's a good thing to change or add when the game tells you to add rear grip? I can do a lot on a car but when it comes to stuff like that, I'm clueless.
Wider rear tires, or smaller diameter tires versus the rims are a few simple ways to do that.

Be aware that doing so will also mess with what the game considers to be acceptable brake force, because you have more grip, which means you *should* use stronger brakes to keep up. You don't have to though.

Yea, the brakes are probably my biggest issue when it comes to getting all or most the errors fixed. Increase brake size, ok done. decrease brake size. well which is it ha
CBR JGWRR Mar 30, 2019 @ 9:53pm 
Originally posted by NotAgain!!!!!:
well which is it ha

The answer to this question is always whatever makes the car most competitive with the target market.
Last edited by CBR JGWRR; Mar 30, 2019 @ 9:53pm
Arya Mar 30, 2019 @ 10:38pm 
Originally posted by NotAgain!!!!!:
Yea, the brakes are probably my biggest issue when it comes to getting all or most the errors fixed. Increase brake size, ok done. decrease brake size. well which is it ha

Have you tried playing with Pad Material? It's another way to solve brake alerts. Using a more comfortable pad can also make a nice difference to drivability, while reducing the price of the car. Markets love this, especially Family and Luxury markets. I usually use around 30 for road cars, 45-60 for sports cars depending on the weight.
Last edited by Arya; Mar 30, 2019 @ 10:39pm
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Date Posted: Mar 28, 2019 @ 11:21am
Posts: 21