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The '85 pickup seems to take any engine size. I built a gargantuan 13 litre V10 and gave it two gigantic turbos, and it fit like a glove with room to spare.
Another car that's very accepting of engine bays is the '70s muscle car body. The one that looks vaguely like a Dodge Charger by default. I've managed to fit the same engine into it, too.
Alright, thanks. I will definitely check them out.
I will definitely try that body style as well. Thanks
Physical dimensions can't be worked around.
Fill factor on the other hand is how much of the engine bay you take up. Going over 100% there is okay, but you've got to spend extra time engineering the bay to makee the engine fit, along with all the extra fluid intakes, and the battery.
On a side note, what's a good thing to change or add when the game tells you to add rear grip? I can do a lot on a car but when it comes to stuff like that, I'm clueless.
Be aware that doing so will also mess with what the game considers to be acceptable brake force, because you have more grip, which means you *should* use stronger brakes to keep up. You don't have to though.
Yea, the brakes are probably my biggest issue when it comes to getting all or most the errors fixed. Increase brake size, ok done. decrease brake size. well which is it ha
The answer to this question is always whatever makes the car most competitive with the target market.
Have you tried playing with Pad Material? It's another way to solve brake alerts. Using a more comfortable pad can also make a nice difference to drivability, while reducing the price of the car. Markets love this, especially Family and Luxury markets. I usually use around 30 for road cars, 45-60 for sports cars depending on the weight.