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Also, after you have build the car, you can see how many shifts your factory is working on the overview (the third column after the car-name, with the watch-like icon at the top). If that goes below roundabout 1.8 for longer periods while your car isn't about to be replaced very soonish, your factory is too big.
Another 3 columns further is the monthly profit on top and in the cells below that are the margins you are selling your cars with. If that has very high percentages for longer periods, you are underproducing.
Just note that Limited and No Mass Production flags have little impact at the start of the campaign while running mostly manual labor factories anyway. It no longer (like in LC V2) just applies a 25% or 50% penalty but rather a 50% * AutomationSlider/100 * BaseFactoryAutomation penalty. That means you only get a few percent production penalty in a slightly automated small factory.
One big thing to look out for is the $/PU figure, how much a production unit costs with that factory setup. Try to keep that low!
Cheers
Starting out of Gasmea I made one Utility Vehicle with two trims: Bus (aiming at passenger fleet) and Delivery (aiming at the delivery markets). With selling into nearby markets I made a good profit, allowing my company by 1970 to have a mid-class sedan/wagon/coupe trim.
Both vehicles used Inline 3 motors with 24kW at start 40kW in the facelift and the mid-class.
Profit for both vehicles is about 50-60millions per month each end 1960s.