Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

An impossible market?
I recently decided to try and make a budget, modern commuter car for Archana, and found that no matter what I did, it was impossible to make a car cheap enough for them to be happy. Literally, the car I made was possibly the cheapest car technically possible in the game, and the commuter budget crowd in Archana were still not willing to pay for it! I believe that this is an impossible market to make a car for in this game!
Last edited by Willow the Witch; Jul 21, 2018 @ 12:04am
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Showing 1-6 of 6 comments
ShoterXX Jul 21, 2018 @ 7:28am 
Uh, are you sure about that?
Did you make sure you used Regular fuel?
accent Jul 21, 2018 @ 7:55am 
I just tried this and was able to make a modern commuter budget car that scores 119.6 in Archana.

Don't actually go for the cheapest option in everything, you need to still make the car not totally horrible. For example a manual gearbox would be cheapest but an advanced automatic with the same gear settings made my car much better scoring because it's so much more comfortable and comfort is valued highly in commuter cars.

Try to make a good non-budget commuter, city or passenger fleet car first. Just a normal, not cheap but not expensive car. If you can make that one score well, then just try and see where you can cut costs without making drivability, comfort, safety or fuel economy much worse. There's your commuter budget car.
Last edited by accent; Jul 21, 2018 @ 8:09am
Pete Jul 21, 2018 @ 9:36am 
Competitiveness seems to be a function of the affordability, the desirability, and possibly even the number of competing trims.

It doesn't neccesarily have to score well on affordability to have a great competitiveness rating.

Just start with whatever car you think ought to be good, then click the pin button on the market sector you want, then go through messing with things and see what it does. Changes in the interior, safety, suspension settings and gearing tend to give you clear differences.

And of course if the fuel isn't avaliable, or the safety doesn't meet the legal minimum, you wont sell any no matter how good it is.

Also, if you think of commuter car as being a small city car for getting to work across town in the rush hour, that would be the common sense definition, but the game defines it as a rep mobile. A comfortable, cheap to run motorway mile muncher. Think Ford Mondeo.
Willow the Witch Jul 21, 2018 @ 5:46pm 
Thanks for the advice guys! This should make creating car's easier, I still don't quite understand how the game thinks, but this information should help me make less terrible cars!
lotw_1 Jul 22, 2018 @ 4:28am 
Originally posted by Wiffie the Pigg:
Thanks for the advice guys! This should make creating car's easier, I still don't quite understand how the game thinks, but this information should help me make less terrible cars!

Also when you hover over a catagory for a market, they tell you what they base their opinion on. Some want cheap, some want reliable, etc. Build for what they actually want and care about and their rating for that car (demand) will go up. For instance if you are building a City car for most, dont make it expensive, nice stereo, etc. Most markets will not like that, but some will depending on the country.
LoSboccacc Jul 22, 2018 @ 5:59am 
sometimes it's the thing people don't think of, like narrow tire and high fuel economy and an overdrive setting, or using basic modern safety instead of advanced old safety, or using a 5 door hatchback to push utility up... just experiment

here's one take: https://i.imgur.com/iXWl23J.png

https://www.dropbox.com/s/ealqisghf3xoozq/Model%202%20-%20Trim%202.car?dl=1

affortability is just 30% but desiderability is high so score is quite high too, they gonna save up and buy it :D

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Date Posted: Jul 21, 2018 @ 12:04am
Posts: 6