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It's also worth noting, as Killrob has said many times over, Automation is focused on building road cars. And when you try to make race cars, the algorithms can start to go haywire.
Also worth noting that Blue warnings are mostly suggestions. That said, it is possible to have tires that are too wide where the downforce from the car isn't spread over the tire efficiently, which can cause a lack of grip.
The messages themselves don't have an effect on the exported car, but they can tell you what might be wrong.
If you're having oversteer problems, you need bigger rear tires, regardless of what Automation says (It itsn't testing for BeamNG). I also see a warning for tire spin. That's one you'll need to fix too.
As a general rule, if you're making a race-spec car, automation is going throw a bunch of warnings at you, but you have to tune the car according to what happens in BeamNG.
Having tires wider than expected for the game is totally fine. The only reason I think it throws that error is because the game thinks that the wider tires would be too expensive for the average consumer.
My starting point was a hot-hatch my company was making, it was the sportiest vehicle I had to work with and I understood how the base car handled. I swapped the 1.7 litre I4 for a 2.5 litre i5 from a large van, and then re-tuned the VVL, added a bigger turbo and modified the fuel system for 850 horsepower. This went through a five-speed Sequential gearbox and Symmetrical AWD to 220 width tyres front and rear. Braking came from four-piston 300mm Carbon Ceramic discs with ABS.
After track-testing it, I came away with some really surprising conclusions.
> ABS is actually counter-productive on very light cars. Disabling ABS and running smaller brakes, and controlling them manually, much improved the car's braking performance.
> Adding extra gears added weight, but dramatically improved the car's engine braking and made a huge laptime difference.
> Reducing the front tyre width lowered the weight and helped make the car more drivable, without making any significant difference to corner speed.
> Progressive-Rate springs were a godsend, allowing me to massively increase the car's downforce without worrying about suspension collapse. Later on I switched to Active Suspension instead.
> Extracting aero performance is less about giant wings(although you want those) - a tiny lip or spoiler in a strategic spot can make a huge difference. I ended up flaring my wheel arches and then mounting Group-B style flicks on them. And that contributed very, very nicely to total DF. While making the car look completely bonkers, in the best way.