Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

MSgt Peterson Nov 20, 2019 @ 11:43am
how do you guys make good looking cars? lol
I look in the screenshots and some cars people make are so realistic, I feel like they could actually be real. how the hell did they make that? 0_0 I'll spend like a hour designing a car and it won't even come close to the same quality lol
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RiftHunter4 Nov 20, 2019 @ 1:12pm 
I should make a guide on the basics of car design lol. There's a lot that goes into making a nice looking car. There's also a few tricks that Automation has.
Admiral Obvious Nov 20, 2019 @ 1:34pm 
Originally posted by RiftHunter4:
I should make a guide on the basics of car design lol. There's a lot that goes into making a nice looking car. There's also a few tricks that Automation has.
Please do. I can't design a good looking car at all.
MSgt Peterson Nov 20, 2019 @ 2:50pm 
Originally posted by RiftHunter4:
I should make a guide on the basics of car design lol. There's a lot that goes into making a nice looking car. There's also a few tricks that Automation has.

That would helpful, the closest I've gotten to designing anything realistic would be a 68 Skyline lol
Originally posted by MSgt Peterson:
I look in the screenshots and some cars people make are so realistic, I feel like they could actually be real. how the hell did they make that? 0_0 I'll spend like a hour designing a car and it won't even come close to the same quality lol

That's because some of the really good designs have many, many hours of work put into them. Personally I've put upwards of 12 hours into some of my designs.
ุRoche-Louis Nov 22, 2019 @ 10:00am 
I guess trying different fixtures combinations and practicing is the way to go
MSgt Peterson Nov 22, 2019 @ 10:58am 
12 hours? 0_-

I guess you do it in sandbox, I usually play campaign lite than If I make something I like in that, I'll make it in sandbox.
ุRoche-Louis Nov 22, 2019 @ 11:21am 
yes of course, I don't see the point of deisgning cars in campaign at this point in the development
ssgtbaloo Nov 22, 2019 @ 3:49pm 
I was five when I started trying to draw cars. I was in my mid-teens before they actually started resembling cars and not just crude diagrams of cars. Just keep at it. My brother-in-law, a retired engineer, used to proclaim: "practice makes better". Make lots & lots of ugly cars. Lather, rinse, and repeat. Eventually, at least some of your cars will look good to you, and maybe others will agree, but if you don't like the car you made, then make a different one that looks better.
snYpz Nov 23, 2019 @ 1:31pm 
~630 hours in Automation, have made plenty of meh car designs and a few really nice ones. The nice ones always take me days/weeks to complete.

1. Look at OEM/aftermarket designs of the real car of the car body that you choose. This is a good way to start your design.

2. Pay attention to the lines of the car and figure out how to make your fixtures flow with those lines. Too many people do stuff like put their headlights way below the hood line and it looks unrealistic/weird.

3. Function over form, most of the time.

4. Do your research on certain regulations/requirements for cars in different countries. This doesn't really matter in Automation but if you're going for realism, you're probably going to want to include things such as reflectors, lights for the license plate, etc.

5. You can get away with using default fixtures but if you really want to make your design stand out then you will have to experiment with using combinations of different fixtures to make new shapes. Most people don't know/care how to implement this into their designs properly and it's what separates the great Automation car designers from the mediocre ones.
Last edited by snYpz; Nov 23, 2019 @ 1:34pm
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Date Posted: Nov 20, 2019 @ 11:43am
Posts: 9