Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have concrete examples of cars that are wildly off that aren't extreme cars, then you're welcome to point them out and share.
That's what I figured. So are the prices kind of set, then? As in the year doesn't affect them much in Sandbox?
Hello Killrob, sorry it took so long to make this video for you about my opinion on the prices of the vehicles now.
The cost calculation at the moment is:
Dollar Value = (Car + Engine Material Costs) + 25 * (Car + Engine Production Units) + (Car Engineering Time * Car Production Units) + (Engine Engineering Time * Engine Production Units)
Mirage: Ok, that seems like you found a good example of a car that is calculated to have a too high retail price at first glance. Your build is very reasonable, the only (irrelevant) thing that is off is the suspension tuning. ;D Good choices on the components, I think this is a fair comparison. The only thing that I would point out here is that this car seems to be made for the budget end of the market and would be mass-produced, probably in the equivalent of a Large-2 factory.
IRL Mitsubishi does have quite a bit of tech pool at this stage (between +5 to +10 in most categories), and I doubt they are using much of that tech in this case to make the car cheaper, not better. The tech that is in this car will also be familiar to them, further reducing engineering costs, which are a significant portion of that price calculation.
DI vs. MPFI: Yes! That is something that was pointed out to me about a month back by Andrew on our team, it is something that we'll change. DI should be way less reliable when it first is introduced and then for the very end of the game be almost as reliable as MPFI, but never more reliable.
Challenger: On your engine build you went with some wonky settings, what really drives up the price here is your engineering time due to the +10 quality. You have 575 months of engineering time in that, which is about 5-8 times as much as that engine should have. :)
I just tried to build the engine myself and without quality (apart from the +2 in top end) I got 278 performance index with a 2012 engine design year and the same capacity, only using 45.5 production units and 119 months of raw engineering time. According to the cost calc formula the engine costs:
1660 + 25 * 45.5 + 45.5 * 119 = $8212 in my case
4700 + 25 * 90.3 + 90.3 * 575 = $58880 in your case
So if we used my engine build, your car would be $50000 cheaper. :) I think at that point you could argue that with a few more little tweaks, your car would pretty much cost (or slightly more, which it should) as much as it does IRL.
You could argue that actually the game should overestimate the price quite a bit in this case as this is another case of a high familiarity build for the company producing it, and much of the tech they have goes into making it cheaper, not better. There are a few choices you made for the trim which I believe are on the cheaper side, so overall I think this is about right for approximate sales price.
10-speed Automatic: That would be very easy to add, we may do that in future, a few people have asked for that.
Mustang: For almost identical engine specs:
Your engine cost: 5800 + 25 * 270.6 + 270.6 * 829.8 = $237100
My engine cost: 1700 + 25 * 62.6 + 62.6 * 138.8 = $12000
So that would make your car $225000 cheaper.
The brake setup you use there seems to be strange, would be good to take a look at the actual IRL implementation. In Automation that is a little limited because we don't have an overall brake force slider. I went with vented discs, less pistons, at zero quality. Better tires though!
Overall the car comes out at a price of $34300 for me, which is about right.
Civic: Again, the issue is the engine for the most part. :)
Cheapest Car: Not sure what you are doing there. I built a car to be the cheapest viable car that still scores above 80 in the Pony category (5L V8) (without using too much negative quality, basically all at zero) and the price that comes out is $14500. If you then think of cheaping out in production that could easily go down to something like $12000 or less. :)
So to summarize: Overall I think the cost calculations are about as accurate as they can be, if you understand the importance of engineering time and production units.
Thanks a lot for the video and the builds! I hope this reply and your video helps people better understand where you guys go wrong. :D
Cheers!
When you made the Ford 5.0 and the Dodge 5.7 liter, did you get 435 horsepower and 400 foot lbs of torque on the Ford? In the brochure I have it was tested with 93 aki octane so it's okay to set it up for 93 octane. And did you get 375 horsepower with 400 to 410 ft lbs torque on the Dodge engine? The Ford is supposed to be a 2017 engine and the Dodge is supposed to be a 2019 engine. Could you send those 2 engines you made to me so I can put them in my cars and see if I'm still getting the mpg that I should be getting and I'll recheck the prices again if you don't mind. If you send those engines to me I think I'll learn something.