Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But detailed, easy to see interiors are simply too much work for them at least for now. A lot of their bodies already come from modders. Imagine having to completely rework how making car bodies works, changing the modding tools and teaching modders to deal with all the new systems they'd have to learn, all the while learning the same things themselves. It's just months and months of work that they could use to make the full campaign and forced induction revamp. And by the time they're done making those, there's going to be so many bodies in the game that starting on making interiors for them at that point would just be totally insane.