Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can fix it by lowering your brake pad value towards "comfort", using smaller brakes, or changing the front/rear brake power distribution. You can also add more weight to the car by choosing different trim options or chassis materials.
-Getting worse brakes (disc > drum for example)
-Smaller brakes
-Less pistons
-Lower pad type
-Increase grip
You might then run into brake fade problems.
For fixing brake fade, you want large discs, with a small amount of pistons. Dont use drum brakes, and use vented for the front. It's also smart to balance the brakes. Try looking at the graph, and keep the force/grip relation rougly the same. Make the power like 1.2 times as big as the grip, for example. Try to keep the front more powerful compared to grip. You can do this by changing brake type, size or pistons. If you get too much brake fade changing that, change the brake balance.
What do you mean with "the car goes out of control when I hit about 70"?
Is this while braking? Or steering? Or just accelerating?
As far as I know the Aerodynamic sliders do nothing when converted to BeamNG. The actual shape and angle of the wing is what makes the difference..
I have one mod that includes the angle on the wings icon, hopefully more modders will start doing this.
I have heard before, on another discussion, that beamng or automation cars are very light in the rear and you tend to need a wing in the back, don't know if that is true or not...
anyways, thanks!
Well it turns out I was partly wrong, the downforce sliders do affect the car, Though the actual values the game gives are not accurate.
For example I made multiple clones of the same vehicle and the sliders did add more downforce both in automation and in beamNG. However, on one of the test cars I made the rear wing super huge and even though automation calculated it only added 1kg of downforce, in beamng I lost 30mph and the rear of the car was bottoming out..
So in conclusion I would say the sliders only add downforce on top of what BeamNG is calculating in game based on the actual physical shape of the car and its aero.
I saw, on another car in the workshop, the PERFECT grille for an Aston Martin and I was wondering where, or if, anyone knew where it was in the workshop. Just curions. It was a grille for an Aston Martin DB11. Thanks for any/all help anyone can provide.
Why make 3 comments, just edit the first one.
The grille might be in the "Shameless clone - Grill Pack"