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For eco and utility, focusing on torque rather than horsepower is going to be more beneficial. A smooth, linear torque curve with peak torque down low is ideal. However, the game doesn't allow you to tune for max torque throughout a wide RPM range without major sacrifices, so just focus on creating a smooth, parabolic torque graph (or what gets you the highest score) and getting good MPG.
For sports cars, it depends what its purpose is, as well as the time period. I usually try to achieve a similar curve to my eco cars but with more of an emphasis on the top end performance. Those max effort engine builds where both torque and power come in 1000rpm before the rev limiter are not ideal for normal production cars, but they are fun to make.
One thing about the MPG, is just keeping the AFR on minimum a good idea? It works for me. It's how I give my hypercars with 600+ hp and lb-ft torque some MPG numbers that exceed 30. Also, any tips for shaping the curve? Especially with turbos. The best I can do to shape it relatively good use use VVL, which makes it not possible for 5 valves per cylinder.
It has its uses.
The perfect power curve has flat torque with increasing horsepower. That's rarely feasible to get, so you usually aim to increase power in certain areas. Race cars keep the RPM's high so you prioritize high end torque. In efficient road cars, you need low end torque to move the car more easily.
VVL is one way to get a good curve, but you can also use turbos and exhaust size to change the shape.