Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Clueless Sep 26, 2019 @ 2:03pm
Factory setup
I may be in the minority here but wanted to share this after watching the latest little dev update. I personally somewhat dislike the amount of "stuff" I have to configure during the factory setup for engine and the car during light campaign. I don't want everything to be default for every car but I feel like all the different options for automation, tooling, workers etc are a little too much.

I would be much happier with a simple 3-way slider like https://i.stack.imgur.com/W6VYW.png which would adjust manufacturing speed vs cost vs quality, because I think that's what we're really setting up in those screens.
Last edited by Clueless; Sep 26, 2019 @ 2:06pm
< >
Showing 1-6 of 6 comments
Killrob  [developer] Sep 26, 2019 @ 4:29pm 
Let me make the same argument for something else and see if you like that, and if not, why not. :D You worded that really carefully, and in a humble way, so don't take that as me being mean, that's not my intention. It is only for the purpose of creating perspective. :)

"You see, I might be in the minority here, but I somewhat dislike the amount of 'stuff' I have to configure during the engine design. All the different options for cams, and the fuel system are a little too much. I'd be much happier with a simple 3-way slider (power, economy, reliability) because I think that's what we're really setting up in those screens. After all, you're the CEO of the company, why would he have any say in how one of your engine's cam profile is set up?"

Automation's campaign will be a trifactor of complexity:
Engines - Cars - Tycoon
With every one of these as deep as the other. Of course some people prefer specific parts and don't care much for others. We might be able to provide some quick tune for factories to make the life of you guys who prefer the first two aspects a little easier.
Last edited by Killrob; Sep 26, 2019 @ 4:29pm
Clueless Sep 26, 2019 @ 6:13pm 
I see your point :D What you're saying is very much true, I've always seen automation as car designer first, engine designer second (and I love building engines in-game), and all the production things as "something that you have to do alongside the good stuff" because I'm just not that passionate about that as I am with car desgin or engines -- to a point where I mostly play sandbox to avoid dealing with that. So it is indeed personal preference regarding the parts of the game, and you can't pick and choose which parts should be simple and which complex for each individual player.

Really I probably should just "git gud" at setting up factories.

Also I love how "I'm the CEO" can be pointed to anything -- you could skip car design (we have designers for that), skip engine design (got engineers), give no thought to production (we hired a COO for a reason) and skip straight to cocaine and golf. Light Campaign v5? :D
Last edited by Clueless; Sep 26, 2019 @ 6:20pm
Admiral Obvious Sep 26, 2019 @ 7:30pm 
What OP described sounded a lot similar to a different car company tycoon game I've played recently. It had two modes for design and factories.

"Assisted Mode" which is quite literally just three sliders for various stats. I think it was design complexity, unit cost, and one third thing, which I'm pretty sure was reliability. Pull the slider one way, and you get a pile of garbage piece of lead which falls apart due to a stiff breeze, pull it the other way, and you get the finest piece of craftsmanship you've ever seen.

Then there's the "advanced mode" which let's you fine tune everything, similar to Automation in quite a lot of ways.
Clueless Sep 28, 2019 @ 8:39am 
Just an idea and not sure how well it would work but maybe we could get presets for factory setup in the future? Like normal/comfort/sport for suspension, there could be a bunch for the factory configuration? And then you'd still be able to tweak it as desired.
Last edited by Clueless; Sep 28, 2019 @ 8:40am
VaderDFXB Sep 28, 2019 @ 11:55am 
Originally posted by Admiral Obvious:
What OP described sounded a lot similar to a different car company tycoon game I've played recently. It had two modes for design and factories.

"Assisted Mode" which is quite literally just three sliders for various stats. I think it was design complexity, unit cost, and one third thing, which I'm pretty sure was reliability. Pull the slider one way, and you get a pile of garbage piece of lead which falls apart due to a stiff breeze, pull it the other way, and you get the finest piece of craftsmanship you've ever seen.

Then there's the "advanced mode" which let's you fine tune everything, similar to Automation in quite a lot of ways.
The game he's mentioning is Gear City if people were interested, don't know why he omitted that. Variety in vehicle types and engine types is one huge advantage it has over Automation. That and it starts in 1900 which I really wish Automation did as well so I could make old-timey cars and then port them over to BeamNG. Steam engines fun.
proteus124 Dec 9, 2019 @ 6:17am 
I have to agree with the OP, I keep trying the campaign which I know is still very much wip, but I just can't father it out. I move a slider and lots of numbers change, move another and lots of numbers change, but I don't know what I'm trying to achieve. The building of the cars and engines is fun but I want to sell them which I can't because I can't get the bloody things built :)
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 26, 2019 @ 2:03pm
Posts: 6