Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

jjeff1955 Nov 28, 2016 @ 12:38am
Visual RPM of the moving parts?
Will the New Video engine fix the unrealistic turning of the parts?
When you Revved up the RPM to a high state the parts are still moving at very slow & herky, jerky rate in regards to the actual RPM. Just curious if that will ever get better?
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Showing 1-12 of 12 comments
JWNoctis Nov 28, 2016 @ 3:47am 
Note that your screen only had so much refresh rate and those components could only go so fast before stroboscopic effect shows.

And before you say bluring, I think there is/was a blurred version of turbocharger rotor and...I personally thought it looked better without that.
Last edited by JWNoctis; Nov 28, 2016 @ 3:47am
jjeff1955 Nov 28, 2016 @ 4:15am 
But the refresh rate has nothing to do with a Flight Simulators such as Fs9 or FSX. They do not have any limitations for their Prop and Jet Turbine spinning rotation effects as they look fantastic and very smooth from a stopped position to full speed and that shows me that it can be done for any rotating parts. I have made for myself rotating Props that work very good by creating animations of several positions.

I know that I do not know everything and I am not trying to debate anyone about these poor animations, it just looks of very poor quality for any game to use low quality animations.
A good example is the Transport Fever has the great looking DC3 Aircraft but look at the Props as they do not turn smoothly they even bounce backwards. That is what I mean by a very poor animations. If FS9 from 2004 can do it with high quality, then there should be no excuse for the newer 2016 Games to support High quality as well.
Last edited by jjeff1955; Nov 28, 2016 @ 4:22am
JWNoctis Nov 28, 2016 @ 5:00am 
A prop or jet fan disk is much easier to make believable blurred animation out of than lots of reciprocating parts, as far as I can see. I've spent enough time in FSX and various other flightsims myself and they did look good, most of the case.

But yes, they would look better if someone could figure that out.
jjeff1955 Nov 28, 2016 @ 5:11am 
Yes JWNoctis you are very correct. That is kinda of why I wanted to bring this idea up. I am not a programmer, But I do know that there are geniuses out here that can do almost anything when it comes to animations. I am confident that there is a way for that improvement, as they had mentioned that the New UE4 Video Engine is getting added to their Automation. I thought about what you had said about the Locked Refresh rates of Monitors and that would be an issue to a point, but a speedup to 60 RPMs and then start a blurring effect would look a lot better than what they already have. I have also thought about the frame rates are running at a much higher rate when V-sync is turned off. I do like my V-sync turned on to prevent screen tearing and flickering.

Thanks JWNoctis for the replies, I enjoy sharing ideas with you.
Jon J.
Last edited by jjeff1955; Nov 28, 2016 @ 5:17am
Daffyflyer  [developer] Nov 28, 2016 @ 11:52am 
It will indeed look a lot better in the Unreal Engine version, but it will remain much slowed down from real engine speed. (I think its about 1/15th speed in the new version)

It shouldn't currently look too jerky, but if you're getting a low framerate it can certainly do some strange strobing and teleporting backwards sometimes. Not much we can do about that besides slow down the animations.

Indeed prop discs etc are are much simpler problem to solve, where the entire engine needs some quite slow and complex motion blur effects. In our current game engine its impossible to do well. In unreal it's doable, although with a lot of care taken to keep performance high.

As with the old engine though, low framerates will upset the animation a bit.
jjeff1955 Nov 28, 2016 @ 4:45pm 
Hello Daffyflyer Thank You for the above update. I am very excited about this game, I have not played it much as of yet, as I am waiting for the UE4 to be done. I realized that a saved project would be lost due to the different Graphic's Codes. I am just waiting and ready to play when it gets done.

I understand what you are saying about the RPM Animations, but anything would be better than the present Animations. I have the EVGA GTX 1080 and my frame rates are very good in general.
Jon J.
Last edited by jjeff1955; Nov 28, 2016 @ 4:46pm
Daffyflyer  [developer] Nov 28, 2016 @ 5:08pm 
That's very strange then, on my 970 here, animations look fine. I mean, yes they are of course far slower than the engine is actually running, and no they don't have any motion blur , but they're not doing any weird jerkiness/strobing or anything like that.

I'm not sure what you're proposing that would be better than the current animations though (besides motion blur once we're in UE4).
jjeff1955 Nov 28, 2016 @ 5:16pm 
My apologies! You want to know something stupid on my part? My bad! I was seeing this on your youtube videos, the animation jerkiness, no wonder it looked funky, a youtube problem. Not tested on my Rig as of yet. I have not tested the animations on my Rig as I said before that I was waiting for the UE4. I have started the game and briefly watched the Tutorials.

The blurred effect would for sure make it look good. Like I said before having the RPMs go up to 60 or 120 RPMs, then blurred would look as good.
Last edited by jjeff1955; Nov 28, 2016 @ 5:21pm
Daffyflyer  [developer] Nov 28, 2016 @ 5:27pm 
Ohhh! Right, yeah a 25fps game capture of a video would have some weird animation artifacts for sure.

And yep, pretty much what you're describing there is how it works in Unreal
jjeff1955 Nov 28, 2016 @ 5:36pm 
AWESOME!
I am very excited for this game to come together. When will the UE4 be done?
Just wondering? I am now a retired auto Mechanic from years ago.
Will be a hoot to remember my back years of racing and frustrations. Lol.
Thank You so much for your awesome game and help.
Jon J.
Last edited by jjeff1955; Nov 28, 2016 @ 5:36pm
Killrob  [developer] Nov 28, 2016 @ 5:41pm 
Originally posted by jon.jefferys:
When will the UE4 be done?
We just released a big update, and with the UE4 version being the next one in line and every big update taking about 3-4 months, that should give you a rough estimate. :)
jjeff1955 Nov 28, 2016 @ 5:45pm 
Thank You. Looking forward to it.
Jon J.
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Date Posted: Nov 28, 2016 @ 12:38am
Posts: 12