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A good rpm for any vehicle is 9k (unless your an american vehicle then we seem to aim around 7k with the exception of a few of the more exotic american vehicles). Producing that torque curve has nothing to do with the rpm limit itself, but more towards the length of the stroke and piston size, and your timing.
My recommendation, you want a good torque curve, make the shortest stroke possible, slowly add bore and add/take away timing till you get the curve you want (ie: my vehicle rev's to around 8300rpm's and my curve starts to build at around 2200rpm's). Hope i helped.
yeah sure it's very extreme for a normal car engine to go above 10000rpm and the power curve wouldn't be good for drivability for a none superlight car. I'm just asking for the possibility to make a nosense "mini sportscar".
I don't have a problem to design an small engine in current version that makes use of all 12k rpm but I want more and in a realistic manner(as per example the motorcycle engines that makes it happen in a economical and fairly reliable way(like 14k rpm at 1000cc)).
The things I currently seeing holding the rpm's down is first the hardlimit at 12k but also the camtimings and as a byproduct the valvefloat with the overbore required to not have the piston and crank break down.
Currently my engines requires to be almost square to reach the highest rpm optimaly but with bigger engine like 1000cc the valvefloat becomes too high.
I realise that this extension isn't beneficial to 99% of the cars, but would see it as a nice touch. Isn't engineering about pushing the limits? =)