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If you are overproducing though it will require turning production on and off as you can afford it. I had an offroad model I gave too large a car factory to and it overproduced. I have to turn production on and off as the stock refills and then sells on pause. I can't figure out the stock sliders; I had thought they would stop production once they hit 6 months stock or whatever. Maybe it just lowers the shifts to the minimum instead of just stopping it? I usually just set shifts to 2.9 minimum and 3.0 maximum as there is something in the forecaster I'm not using right for something as the forecaster lowballs the profit on a new car model dramatically, such as the first car model in a game.
One nice thing is that if you overproduce cars toward the end of the year you can avoid paying taxes. Then pause in January and sell off the stock, which isn't taxed but is easily exchanged into liquid capital.
One I had happen recently also is running out of engines due to engine factory wear and tear. I had a small engine factory and 10 contractors making my standard engine, which usually is plenty. However the contractors' production efficiency tanked as I hadn't facelifted the engine in about 20 years. I hit a huge spike of loss because the contractors were at 20-30% efficiency. I went through and ordered them each to retool, which both fixed the problem and as they were contractors was completely free for me.
You're not giving the automatic production AI any range to use then for slowing down production. That is why it can't stop when you reach your target stock levels. :)