Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

johnkilo3 May 26, 2019 @ 12:21pm
How to import car
How does one import a car into Automation? I know there is a folder in Documents, but I don't know how to use it properly. A friend of mine wanted to show me a car of his in the game. Thanks.
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Showing 1-11 of 11 comments
MattDragon May 26, 2019 @ 12:34pm 
C:\Users\USER\Documents\my games\Automation If you installed Automation under the C drive that will be the general path to follow. You just drop the exported file into that folder it should pop up in Automation.
accent May 26, 2019 @ 1:38pm 
when you put a .car file in the CarSaveImport folder, next time you go to sandbox it will notify you that it imported a car and it will show up in your sandbox car list
Just for anyone stumbling across this now... I think it has to be in:
C:\Users\USER\AppData\Local\AutomationGame\Saved\UserData\CarSaveImport
BIT24 Apr 19, 2024 @ 2:46am 
it doesn't work for me, there is noting in \carsaveimport
MirkoC407 Apr 19, 2024 @ 2:58am 
You need to put a car file in there manually that was previously exportet, be it your own backup or a file a friend sent you. Then start the game and import it by opening sandbox mode. Don't forget to remove the files manually from the import folder afterwards, because otherwise it will try to import them again next time and you might overwrite changes you have done in the meantime.
[CAMSO] MrChips  [developer] Apr 19, 2024 @ 3:11pm 
Originally posted by MirkoC407:
You need to put a car file in there manually that was previously exportet, be it your own backup or a file a friend sent you. Then start the game and import it by opening sandbox mode. Don't forget to remove the files manually from the import folder afterwards, because otherwise it will try to import them again next time and you might overwrite changes you have done in the meantime.

When you place a file into CarSaveImport, once it's imported successfully it automatically is moved to the \Imported folder, no user input is needed.
SilverDiamond Dec 19, 2024 @ 12:05pm 
Originally posted by CAMSO MrChips:
Originally posted by MirkoC407:
You need to put a car file in there manually that was previously exportet, be it your own backup or a file a friend sent you. Then start the game and import it by opening sandbox mode. Don't forget to remove the files manually from the import folder afterwards, because otherwise it will try to import them again next time and you might overwrite changes you have done in the meantime.

When you place a file into CarSaveImport, once it's imported successfully it automatically is moved to the \Imported folder, no user input is needed.
To follow up the theme. I have two zip folders in imported folder, but I can't see it in the game. Can it be because of Al-Rilma alpha branch? Been talking with a person about an issue with overheat, and wanted to try his cars for myself.
[CAMSO] MrChips  [developer] Dec 19, 2024 @ 2:43pm 
Originally posted by SilverDiamond:
Originally posted by CAMSO MrChips:

When you place a file into CarSaveImport, once it's imported successfully it automatically is moved to the \Imported folder, no user input is needed.
To follow up the theme. I have two zip folders in imported folder, but I can't see it in the game. Can it be because of Al-Rilma alpha branch? Been talking with a person about an issue with overheat, and wanted to try his cars for myself.

First, why would you have zip files in your Imported folder? That will never do anything.

The only way to import cars into Automation is to have a .car file, placed into your CarSaveImport folder, nowhere else. The zip files of BeamNG export cars will not import into Automation at all. If all you have are the zip files, you need to extract them, then go into the folder that was created from extracting the zip file and then into \vehicles, and find the .car file that the exporter adds to that folder, then place it in the correct location to import into Automation.
SilverDiamond Dec 19, 2024 @ 4:05pm 
Originally posted by CAMSO MrChips:
Originally posted by SilverDiamond:
To follow up the theme. I have two zip folders in imported folder, but I can't see it in the game. Can it be because of Al-Rilma alpha branch? Been talking with a person about an issue with overheat, and wanted to try his cars for myself.

First, why would you have zip files in your Imported folder? That will never do anything.

The only way to import cars into Automation is to have a .car file, placed into your CarSaveImport folder, nowhere else. The zip files of BeamNG export cars will not import into Automation at all. If all you have are the zip files, you need to extract them, then go into the folder that was created from extracting the zip file and then into \vehicles, and find the .car file that the exporter adds to that folder, then place it in the correct location to import into Automation.
Zip files are from another person. I wanted to test his cars. Thanks for info, but kinda too involved for me just to test the overheat bug. I have not encountered this bug, but so far I think I have seen 2 people who, after importing their cars from Automation to Beamng had apparently overheated.
[CAMSO] MrChips  [developer] Dec 19, 2024 @ 6:35pm 
Originally posted by SilverDiamond:
Zip files are from another person. I wanted to test his cars. Thanks for info, but kinda too involved for me just to test the overheat bug. I have not encountered this bug, but so far I think I have seen 2 people who, after importing their cars from Automation to Beamng had apparently overheated.

That bug has - apart from seemingly extreme cases - been fixed in Patch 1.
SilverDiamond Dec 20, 2024 @ 1:51am 
Originally posted by CAMSO MrChips:
Originally posted by SilverDiamond:
Zip files are from another person. I wanted to test his cars. Thanks for info, but kinda too involved for me just to test the overheat bug. I have not encountered this bug, but so far I think I have seen 2 people who, after importing their cars from Automation to Beamng had apparently overheated.

That bug has - apart from seemingly extreme cases - been fixed in Patch 1.
I see, thanks for info. Can you get into detail - how it was caused? No information ported on coolers?
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