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There should be no issue with using different drives for the games unless those drives are external. I wouldn't expect that problem to be localized to specifically engine sound banks.
I just asked our programmer and he says he has seen this issue pop up somewhere else, remembering that the game log is spammed by this happening. Could you start the game, do that export, and then quit the game. After that, open the launcher and click the Game Log button to get the AutomationGame.log
Send that to support@camshaftsoftware.com linking this thread and we'll have a look!
Cheers
This error “[2019.10.14-01.06.04:265][660]LogFMOD: Warning: Failed to stop event instance” repeats for a good while and then I think the meat and potatoes might be this, “[2019.10.14-01.08.17:380][653]LogLevel: ActivateLevel /Game/Environments/PhotoScenes/Levels/BeamNGExportScene 1 1 0
[2019.10.14-01.08.17:380][653]LogLevel: ActivateLevel /Game/Levels/Car_Export_Scene 1 1 0
[2019.10.14-01.08.17:634][661]LogStreaming: Warning: IsTimeLimitExceeded: ProcessImportsAndExports Start IO nullptr Load Time 200.21ms Last Step Time 15.44ms
[2019.10.14-01.08.17:825][663]LogLevelActorContainer: Created LevelActorCluster (43) for /Game/Environments/PhotoScenes/Levels/BeamNGExportScene.BeamNGExportScene:PersistentLevel with 36 objects, 2 referenced clusters and 251 mutable objects.
[2019.10.14-01.08.19:221][673]LogStreaming: Display: Flushing async loaders.
[2019.10.14-01.08.20:789][673]CamsoLog: Error: An error occurred trying to verify the signature of "C:/Program Files (x86)/Steam/steamapps/common/Automation/UE421/AutomationGame/Content/ExportPlugins\AutomationCarExBNGx64.dll": error 0x800b010a
[2019.10.14-01.08.32:884][ 16]CamsoLuaLog: DoExport:
[2019.10.14-01.08.33:268][ 19]CamsoLog: Warning: Unhandled material (MaterialInstanceDynamic_0, MASTER_FlickeringLights)
[2019.10.14-01.08.33:285][ 20]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable.”
After that, we get a lot of stuff like this “[2019.10.14-01.08.33:525][ 26]LogSerialization: Error: Attempt to sync load bulk data with EDL enabled (LoadDataIntoMemory). This is not desireable. File ../../../AutomationGame/Content/Engines/Meshes/Engines/alunormal.ubulk”
I'm starting to think that it may be another program or file association that is causing this error and not Automation itself, (which is why I'm the only one in the world having this problem). We have a game trying to make a .zip archive (associated with Winrar and 7zip) which is partially successful and then it puts .wav files in it (which is associated VLC media player). But, if it was a problem making a zip file, would it make one at all or corrupt it? Or, if it was VLC media player messing with the wav files, wouldn't we still have the “engine” folder and it's nested folder?
So I fired up Automation again, and exported again. This time I got a prompt for a license agreement for engine sounds-blah, blah, blah, etc. I click yes and exported and now I have sounds!
The difference? The computer was connected to the internet at the exact moment I exported the car. I never got that prompt before so I never got my engine sounds. You guys really need to do away with that separate “online only” license agreement hours into the game and just make that part of the main EULA up front like every other game. I was going crazy trying to figure this out.
I don't like taking my gaming PC online because it is also my work PC. Games are work for me (or at least they used to be and will be again soon). I only have a steam game online the first time I fire them up to go through to the main menu to authenticate when I install them.
Other Problem with exporter!
My rev limiter in BeamNG is screwed up after exporting and does not reflect the values I input into Automation. I always idle at 800 revs so I stall out all the time with my high-performance-for-size engines (in other words nearly all of them) and then I always can way over rev the engine by 2,000 or even 3,500 revs which destroys them.
Anyways, you guys are doing an awesome job and this is easily one of the top 5 best games ever. John DeLorean was my hero growing up, any chance for a double-Y frame for making death traps?