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I remember, I think during the previous major non-openbeta releases I used to have the same problem where instead of being scaled smoothly, everything was just blown up and pixelated until I changed from fullscreen mode into windowed and back into fullscreen. Don't have that issue anymore though.
Are you using Windows' built-in Settings app -> System -> Display -> Scale and Layout setting for scaling, or something else? Also do you have any compatibility options enabled for the game itself, in application properties? What are you using to override the DPI? I personally have no app-specific overrides and, as I said, don't see any weird shimmering or nothing.
So the setting i use to override manually is Program DPI and override high DPI scaling by application.
set on Automation launcher and the game executable.
I'm using the windows build in custom scaling of 150%, and the reason are, that for some reason , the normal scaling iteration seems more incompatible overall for my programs.
The shimmering is because the 3d is rendered in lower than native resolution.
Even alt+enter seems to not fix the issue. resulting in slight blurry scale up
However once i run override, then the game launch at proper window size, and not 50%, and the fullscreen seems to render in proper base resolution, where the text is clear and the 3d looks clean, "no-aliasing"
But I do see batteryman's issues with the game itself. I can see that it is creating a back buffer of 1708x960 rather than 2560x1440. Hence the shimmering text.
I will raise a ticket with Epic to see if this is expected behaviour, as for UI there is a seperate UI Scaling/DPI system. So it does seam odd that it is resizing the back buffer.
I'll enable this setting for the next update, but you can turn it on yourself by editing the following.
Go to the Automation install folder in Steam (Right click Properties on Automation in Steam, Local Files, Browse Local Files)
Go to UE421\AutomationGame\Config
Open DefaultEngine.ini
Find the section: [/script/engine.userinterfacesettings]
Add:
bAllowHighDPIInGameMode=True
As the last item (After UIScaleCurve)
That fixed it for me.
https://imgur.com/V5xghS7
And if I manually try to resize it, the content starts getting cut off instantly, starting at the top-left corner:
https://imgur.com/Ox7dTXN
Great to hear about the in-game fix though! I understand debugging, fixing and testing this kind of stuff can be a pain :D