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Question: do you use a keyboard with cable, or wireless?
I appreciate the responsiveness of the developer though!
Other than that I love the game. I never imagined the concept of creating triangles would wind up working so well.
Ok, i know this thread was dead long ago, but i have literally the same problem and i'm using k&m as well. mine is wired, so that should not be happening. And like op said it makes moving feel really sluggish and not enjoyable to play for me.
I think now know what might cause a (really small) delay, and if that's the same problem you have, I will try to solve this with an optional setting or so.
I came here looking for the same info and I think I know what you mean. There is a built in acceleration where all the movements gradually build up to max speed and then slowly come to a stop. This makes the game feel sluggish and not precise.
You can disable the sluggishness for the mouse look in the settings menu. Turn smoothness to 0%. You can also turn wobble off if you don't like the walking animation.
To remove the sluggishness of the walking movement, open the main game folder. This is where it is located for me: C:\Program Files (x86)\Steam\steamapps\common\TRI
Create a text file called ratkingsrules.txt. The .txt is the extension and should be added automatically if you right click and choose new, text document.
Add the following lines:
inputaxessensitivity:50.0
inputaxesgravity:50.0
You can play with inputaxessensitivity and inputaxesgravity. I don't know what the max value is, but 50 seems instant for me.
inputaxessensitivity is how fast the player movement accelerates up to max speed. A low value will take a while to get up to speed and feel sluggish, while a high number will instantly make you move at full speed as soon as you click the key to move.
inputaxesgravity is how fast the player comes to a stop after you release the movement key. Low will make your movement feel inaccurate and floaty, while a high number will be instant and precise.
I have not looked into a setting to change movement speed, but it feels a little slow by default. I don't want to have to hold down sprint all the time and I hate the visual effects while sprinting. There's motion blur, chromatic aberration, and some kind of visual distortion.
There is also going to be some stuttering while moving the mouse around because of how the game was made in Unity. As far as I know this is a very common problem with a lot of Unity games and is not easily fixed.
Add the following lines to the ratkingsrules.txt file mentioned above:
inputupdate:fixed
fixeddeltatime:0.02
To try to fix the stuttering as best as possible, you can adjust the fixeddeltatime setting. I think this controls how often the physics in the game are updated. Since this setting affects physics, I don't know if changing it too far away from it's default value of 0.02 will cause issues since I have not played the game yet.
To get the smoothest result, you need to have the game output a constant frame rate and set this setting to match it. I would recommend playing with vsync enabled or cap your framerate with something like MSI afterburner if you really don't want to use vsync for some reason.
The fixeddeltatime value is how many seconds it will take between updates. So, to find what value you should set it to, divide 1 by the frame rate you will be playing at. I am playing at 85fps, so 1/85 = 0.0117647... I use fixeddeltatime:0.01176 and it is perfectly smooth.
Here are some examples of settings you can try for different frame rates:
60fps - fixeddeltatime:0.01666
75fps - fixeddeltatime:0.01333
100fps - fixeddeltatime:0.01
120fps - fixeddeltatime:0.00833
144fps - fixeddeltatime:0.00694
To Rat King or anyone else that may know: Is there a list of Unity variables that can be entered in the ratkingsrules.txt file? I would like to play around with some other settings if they exist, like movement speed, chromatic aberration, motion blur, and image quality/ post processing settings. I tried searching online, but can't find anything. Also, is there a default file where settings can be stored like this for other games made in Unity, clearly ratkingsrules.txt is only going to work for this game.
Update: I did manage to remove all the visual effects while sprinting by using "Unity Assets Bundle Extractor" and deleting the chromatic aberration shader properties, but I feel like there should be a better way to do it instead of basically breaking the shader and having the game still try to implement it while playing. If anyone knows a better way, I would appreciate any info.