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For me this is downer to know but still many thanks!
You can also do that in Final Fantasy XII that game has the gambit system there is more advanced then the paradigm system in Final Fantasy XIII, they have removed more than they added only thing i can think of is the skill level up thing there is new but that system i rate 1/10
The tuning system is worthless, just let the ai determine whether or not to use AOE. Works well most of the time. You can't change tuning while in combat so the feature itself might as well not exist.
There's just so many cleave attacks in the first game that could be mitigated or avoided very, very easily, if your characters just took a *couple* of steps apart from each other instead of being so tightly clumped together all the time. It doesn't happen all the time, but it all just feels like complete chance either way, when you get a good spread and when it's all a clump. It's really frustrating not being able to influence that kinda stuff.
I somewhat do like the battle system, but the AI for skill selection could be improve some more. The fine tuning is not bad, but why not let us have a Wide/Single model by holding another key while clicking on a formation instead, or just have left/right switch it between modes. I remember how the classic FF games, there's normal casting, or click lelft/right to use cast on all mode instead.
The sentinel role AI can be twitch some more. It's annoying when they use mediguard without provoke to let your medic heal the other team-members, causing the monster to target the weak team-members while the sentential is healing up even though he can survive a hit or two more just fine.
I understand it but don't like it.
I felt like by Pulse there wasn't anything I couldn't utterly destroy with Vanille's SAB role and then staggering and COM/COM/COM.
It really got boring when I found out I could win pretty much every single battle that way save for the Adamantoise which are strong to the point where you have to use a different strategy.
Even bosses fell to that strategy and since you get into a scrap about every few seconds it got really tedious for me.
That's my opinion anyways.
If you could do that then that means you were overleveled or playing easy mode. You would get the same result in any other rpg.
I certainly wasn't playing easy mode.
I also don't think the amount of leveling I did should have had that effect. I'm in chapter 11 and each character has 3 roles at 4.
I figured that would make things comfortable rather than dull.
Since I had a break though, perhaps I'll try to finish it tomorrow, seeing as at least unlike this one it runs perfectly e.e
For FFXII? Yea that why I basically don't like Gambit system. It felt a way step backward because it didn't make it feel so involved like FFXIII trilogy.
And Also Grandia II have great battle system. If I felt like I don't want to do all the work for the entire group, I just tell the game to let the AI to take over that character and I play the other.
I agree with the tuning. I wish we all can adjust it on the spot during combat. But would that make it toooooo easy for us? Would that be fair for us to ask for more hand holding if we want to change the tuning during the combat?
Sentinel AI is very interesting to be honest. Keep in mind, the AI do not possess logic at all. It didn't have the ability to proactive while it only do reactive. It only based on what happen now is what the AI is doing. For example, battling Shao Long Gui. We normally go to Tortoise (Sen/Sen/Sen) paradigm and use Steelguard because that how we knew what will happen. But the AI just go to provoke mode and then get hit by a semi truck. Sentinel AI is just reacting to what is happening now and the past. so it affect on how the AI process the information and proceed to what they believe is the best choice.
I am hoping that I am using the right word, English is my second language, though.
I literally beat FF13 using pure auto combat, and very simple paradigm shifting with ruthless, relentless assault, smartbomb, Tri-Disaster, and cerberus.
Used the same set of paradigm in FF13-2 and it's even easier since defense is completely pointless in this game. No sentenel's or synergists required.
At least with FFXII I actually had to actually plan on my gambits and fine tune everything down to the smallest detail. In FF13 trilogy, no such planning required. Blitz the game with the same strategy from start to finish.