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Fragments are rewards for doing sidequests and if you gather them all, you get achievemnt and unlock secret ending , and if you watch all endings of the game, you have next achievement.
also, you get sometimes useful items and face powerfull opponents so they help you level up.
about invisible characters, just use Mog magic and done
Although this also means that you get the best weapons after, well, doing everything in the game, limiting their use to play post-post-post game pokémon training for fights you don't have to do any more since you already won them…
Yeah, this game wasn't exactly thought completely through when they crammed in every missed feature from previous titles.
@OP:
Yep, that is really a bad design. You are actually supposed to have some sort of guide for most of those quests. Not because they are difficult, but because they are silly, in the sense that you have to find this one object hiding in some random place with zero clue on what place that is. Very silly indeed, and it gets even worse with some Fragments.
EDIT
On an unrelated note, I've been playing the Witcher lately and it makes me realize how poorly many aspects (if not most) of this game is designed. Sure, the Witcher is very different from FF but still, they are both RPGs, and have things in common. The contrast in quality is just crazy.
All this to say, if you are looking for high quality, you aren't gonna find it in this game. So you're better off "dealing with" things, or quitting, ;)
Both titles also aim at totally different players and such. I know it's not the thread for this but i just wanted to point it out.
Also at your original post, point 2 will most definitely get you the vast majority if not all quests done without the use of a guide. My first playthrough was completely blind and I was able to do the fragment quests without much issue. Just explore the map, listen for the square cube sound (it's very distinct), and keep an eye out for "invisible" objects, they have a small glisten/glow/outline effect that you can see once you've trained your eyes.
The only thing that I find completely ridiculous that you'd absolutely need a guide to figure out is hidden adornments on the maps you get with Improved Moogle Throw. Those are hell incarnate. The unique monsters you can find with Improved Moogle Throw are at least a bit obvious, you're throwing at a particular thing, like the red flower patch for Chichu, the sciencey equipment for Silver Chocobo, the meteor Noel rode in on for Cactuarina, etc. The hidden adornments? Completely invisible. No indicator that there is one in the area. Just throw in a random location, and if you get a Remedy, you might be close, maybe, if the game feels like you're worthy. If you get Succulent/Malodorous Fruit, you're probably like two pixels off, again, if the game feels like it. Otherwise, you might get 1 gil for about 200 throws, then in that same spot you've been getting 1 gil? ADORNMENT!! :D It's very silly.
Really? How is literally "scrutinizing every inch of every map looking for invisible things / people / quests / etc, and then do it again looking for the objectives" a good thing?
Not only would that make you overlevel the game even faster than I did, but it would make things so damn annoying and boring that you'd inevitably get frustrated and probably quit. (as a reminder, being frustrated because of a game shouldn't be considered normal)
Finding Chichu was "a bit obvious"? Really? Because it's obvious to throw Mog at some random flowers.. sure. Or at a hologram for the Silver Chocobo, why not. I find your definition of "a bit obvious" very stretched, :)
After everything was so obvious and hard to miss in FFinal Fantasy XIII, that they actually hid things on the map and that you had to look closely at things to find things was a relief for me in Final Fantasy XIII-2. I enjoyed actually having to hunt for treasure again. It was exhiliarating. That the game doesn't give you a shining beacon to find everything, I like that. As for the overleveling, not really. The biggest culprit of that is bestiary maxing, getting checks on everything, that will overlevel you more than anything else. Especially if you're the "gotta catch 'em all" type, even though you can come back later when you have fragment skills that make your life much easier and less grindy.
That is a very subjective analysis. No point for me to argue it. I simply disagree, because I prefer "intelligent" challenges in games, not the ones that force me to scrutinized every inch of every map. I find it to be a very lazy design, and it gets me mad very fast too, so I avoid doing that usually. I consider it to be a total waste of time.
Fan base: SE sucks, quests should be more hidden.
FFXIII-2 side quests is so hidden you only have some description and a photo to go on
Fan base: SE sucks, quests should be more obvious.
Also, Insults x 99, get.
Thanks for letting me know. It might...*might* be tolerable if every area without fail provided you with a free chocobo for hassle-free travel right at the point where you warp in. But factor in random encounters and there's simply no way I'm wasting my life on these opaque fetch quests.
Terrible, terrible design.