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Or, as I saw in a lot of cases around here, the need to start using any form of strategy other than holding auto-battle on a COM/RAV/MED paradigm and hope the party outlasts the enemies.
Try using Fang and/or Vanille as SAB starters, Sazh and/or Hope as SYN starters and you'll instantly feel the difference in difficulty in your favour. Having a SYN haste and protect or buff the party while you demolish all defences or slow/curse/disable enemies can mean short and MED-less wins against the seemingly toughest of opponents.
After all adamantortoises and adamanchelids can actually be farmed for money and CP in chapter 9, if you want to, despite their status of seemingly being post-game monsters.
Also, yes, you can do all achievements on Easy. The game doesn't track which settings you use, you can even try and get the 5-star related achievements on slow speed (although that is quite difficult).
Mind you, these basic strategies have been outdated since chapter 4 or so, becoming gradually more and more inefficient compared with intermediate and advanced strategies. The game is easy enough that you can keep getting by with basic strategies, but I bet you started to have noticeably long combats somewhere around chapter 7 and had some painfully long combats in chapters 9 and 10.
Now is the time to set yourself to catching up on the strategic points that the game expected you to be picking up in the earlier chapters (like the power of SABs and SYNs, especially in combination, the utility of the SEN role, how to fight multiple enemies at once in an effective manner, etc.). The quicker you catch up to the learning curve, the more likely it is you'll be able to enjoy the game going forward.
When you get to Pulse, forget everything and head straight to Taejin's Tower. Spend a couple of hours running round there and by the time you get out, you'll be much stronger.