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The important timeframe here is when they started working on the port. That's when they had to adjust their engine to use DirectX commands.
It's the way they managed to port it.
The game came out on the Xbox 360 too which uses D3D 9.0c as it's graphics API. There is no way they would go to the trouble of making a DX11 version if they already had one made with DX9, And even if they did woudn't it run better that this?