FINAL FANTASY XIII

FINAL FANTASY XIII

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bakudan Dec 31, 2014 @ 10:03pm
Final Fantasy XIII where are the direct X 11 settings?
I can't seem to find any settings for direct x 11 even though the store page mentions direct x under recommended requirements, maybe it isn't finished yet?

it says on the store page
System Requirements

RECOMMENDED:
OS: Windows® Vista/ 7/ 8
Processor: Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz) processor
Memory: 2 GB RAM
Graphics: NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5870
DirectX: Version 11
Hard Drive: 60 GB available space
Sound Card: DirectX 11 compatible sound card
Additional Notes:
*Maximum supported frame rate: 60fps
*A game controller using Xinput is recomended for this game. (If using a DirectInput based controller, please use the driver side key configuration to adjust settings as required )

graphics side note - I have a gtx 770 2gb but yet the fps drops all over the place.
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Showing 1-6 of 6 comments
talgaby Jan 1, 2015 @ 1:41am 
That is just usual marketing bullshit. The game uses a 2007 engine that started out in 2005, finished before DX11 even existed as a working prototype.
Last edited by talgaby; Jan 1, 2015 @ 1:42am
Hatman Jan 1, 2015 @ 6:30am 
Originally posted by talgaby:
That is just usual marketing bullshit. The game uses a 2007 engine that started out in 2005, finished before DX11 even existed as a working prototype.
It doesn't matter wich DirectX was standard at the time because DirectX is a windows exclusive. The game was made for playstation, wich uses different API's (OpenGL derivates mostly i think).

The important timeframe here is when they started working on the port. That's when they had to adjust their engine to use DirectX commands.


talgaby Jan 1, 2015 @ 6:34am 
The engine was developed as a multi-platform thing since they knew they will use it in an MMORPG: the first version of FFXIV, released on Windows, used the same engine's slightly updated version. To my knowledge and by looking at the state of the initial port's release I'd say they changed nearly nothing in it. Maybe it needs something that can only be found in DX11, but it does not have any specific DX11 feature. Or at least graphical feature.
JoJo Jan 2, 2015 @ 1:15am 
It needs dx11 to run on windows, that's it.

It's the way they managed to port it.
MancSoulja Jan 2, 2015 @ 4:00am 
Originally posted by Hatman:
Originally posted by talgaby:
That is just usual marketing bullshit. The game uses a 2007 engine that started out in 2005, finished before DX11 even existed as a working prototype.
It doesn't matter wich DirectX was standard at the time because DirectX is a windows exclusive. The game was made for playstation, wich uses different API's (OpenGL derivates mostly i think).

The important timeframe here is when they started working on the port. That's when they had to adjust their engine to use DirectX commands.

Originally posted by Hatman:
Originally posted by talgaby:
That is just usual marketing bullshit. The game uses a 2007 engine that started out in 2005, finished before DX11 even existed as a working prototype.
It doesn't matter wich DirectX was standard at the time because DirectX is a windows exclusive. The game was made for playstation, wich uses different API's (OpenGL derivates mostly i think).

The important timeframe here is when they started working on the port. That's when they had to adjust their engine to use DirectX commands.


The game came out on the Xbox 360 too which uses D3D 9.0c as it's graphics API. There is no way they would go to the trouble of making a DX11 version if they already had one made with DX9, And even if they did woudn't it run better that this?
Last edited by MancSoulja; Jan 2, 2015 @ 4:18am
talgaby Jan 2, 2015 @ 4:06am 
Not better, it was a question I think about additional shaders and graphical enhancements. Or just an overall "Toggle DirectX 11 features" button that was present in some games around 2010.
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Date Posted: Dec 31, 2014 @ 10:03pm
Posts: 6