Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Para:
MED/SAB/SYN
RAV/RAV/MED
COM/COM/MED
MED/RAV/SAB
COM/RAV/RAV
MED/SYN/MED
Alternately, you could try this, although this party gives up on Poison entirely:
http://youtu.be/AD68DonFTs0
In danger situation change to med/sen/med (extreme defense)
In attacking situation change to com/rav/rav or 3 rav,
In stagger mode com/com/rav
Id swap out Hope for Vanille since she has poison and poison does %hp. Orphan has 6m hp and Hopes buffs are nothing compared to Sazhs. Sazh and Vanille are also more tankier than hope since my hope has just under 4k hp and the rest have over 5k
COM/RAV/COM
RAV/RAV/RAV
RAV/SAB/SYN
MED/MED/MED
SEN/SAB/MED
SYN/MED/SYN
Start out with the third one, stick poison, then heal with the fourth one, then go to the sixth one to buff up, then the first one to start stagger, then the second to really hammer on the stagger, back to the first one to beat some sense into him, and toggle to the fifth one right as he starts his instant death attack. I don't know if SEN actually lowers the chance of it working or not, but it seemed to me that Light survived more often when I would swap to that more than otherwise. Also you should have a maxed out Cherub's Crown equipped on at least Light, if not everyone, to prevent the instant death. Use the fourth one to heal almost always, three MEDs really is the way to go. Sazh doesn't have to be exceptionally skilled MED, but every little bit helps. If Light's SEN has Elude, power to you. All Light's SYN -really- needs is Bravery and Faith, to take a little work off of Sazh.
Light/Fang/Sazh (Light had a seraph crown and Sazh an effulgent cape just for safety)
SAB×3
SYN×3 (starter)
RAV×3
COM×3
MED/SEN/MED (used exactly once, after the one and only Progenitorial Wrath)
MED/SAB/SYN
Although this party was set up with the sole purpose of 5-starring the second Orphan fight on a single cycle (adding in deshell, deprotect and imperil on first round), but found it efficient enough on the second phase too. Otherwise probably would have used a SAB/SYN/SYN or a SAB/RAV/SYN as a starter, switching to SAB×3 to get all five or six debuffs in as fast as possible.
Snow on the other hand is the best SEN and have high HP. I dont know whether he can withstand orphan's best magic or not, ill find out later.
http://steamcommunity.com/sharedfiles/filedetails/?id=329608927
Battle 9: Orphan (BOSS). So, this is the second to last battle of the game,
but this is the real final battle. If you have followed me through all of
these pages, though, you know what I'm going to tell you. Ready? 1. Drop a
Librascope. 2. SAB/SYN/MED until you get DeProtect, DeShell, and Imperil on
him. 3. COM/RAV/RAV until he's staggered. 4. COM/RAV/COM until he's not
staggered. Sounds easy, right? Well, it is, kind of. You really have to
watch for some of his attacks, and be ready to react accordingly. First off,
the debuffs you want will take about a minute to finally connect, or at least
they did for me. So, be patient! Second, the battle opens with my favorite
of his attacks, Merciless Judgement. This will take away 90% of whatever HP
you have, for all 3 characters. You won't be able to switch paradigms until
he's done, either. Obviously, if you get hit with this, it's time to switch
to COM/MED/MED and heal immediately. Now, let's talk about Progenitorial
Wrath. This baby has a 50% chance of causing Death to one person. If it's
Fang, that's the end for you. That's why the Cherub's Crown, although to be
honest I didn't equip mine and was lucky enough not to get the whammy. Of his
12 other attacks, only two should really concern you. These are Dies Irae and
Ailmentation. One will give you DeProtect, and the other will give you
Imperil. Either of these are not that bad, but remember that Merciless
Judgement attack? Well, if either of these statuses are on you when he unloads
it, you WILL die. So, if you see brown things by your characters, its time to
go to COM/MED/MED and make them go away. Got it? I've tried to be brief, and
hopefully this will be enough information to kill him efficiently. I just
remember fighting him like 15 times on my first playthrough, and I hope I just
didn't get incredibly lucky this time and steer you all the wrong way. If I
did, I'm sorry: the next time we fight him we will be so maxed out that it
will be laughable, so if he gives you trouble now, at least you know you'll
get your revenge.
Battle 10: Orphan (BOSS) This is the lesser form of Mr. Orphan, but it's the
only one you need to 5 Star to get a trophy. There are two things you need to
know: first, you can't damage him until you stagger him. Second, his attacks
are really weak, so you shouldn't need to heal at all. If you start with
SAB/SYN/MED, you can get Imperil, DeProtect, and DeShell on him, but if you
want to go a little faster, I'd do this: start with COM/RAV/RAV for about 4
turns to get his gauge up to about 300%. Then, put your debuffs on him. While
you're doing this, Fang's haste will wear off, to be immediately put back on by
Hope (if you left the Sprint Shoes on like I did). Regardless, you'll be
really close to the time for a 5 Star on this. My target time was 2:21, giving
me 1:38 to 5 star it. My time was a heartbreaking 1:41, so I guess I'll have
to get my Superstar trophy later....
Incidentally, it's not the end of the world if you don't 5 star this on your
first try. You can come back at any time, and I suggest you try again when
you're totally maxed out and have Lightning's ultimate weapon. If you pass
Mission 64 first, you'll get a Gold Watch, which will increase your target
time, and you'll only need about 30 seconds to beat him. Plus, I always like
to get my Platinum trophy on the final boss anyway :)
^
lol that's the guide I'm using and I got 5 stars on the first try hehe specially that 300% on gauge
Got this setup in gamefaqs.