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I don't agree. Some of the synergies and effects are very good, such as those on the Axis Blade, Antares Deluxes, Belladonna Wand, Pandoran Spear, Paladin, and Umbra. Others sound way more impressive on paper than they work out to be in practice. These include the Spica Defenders and Vidofnir--the extended buff times aren't all that useful--and especially the highly overrated Procyons and Lionheart, both of which do almost nothing.
Even in the cases of weapons with great abilities, stats matter. Axis Blade has perhaps the best weapon ability in the game, but it has such terrible stats (at such a high upgrading cost) that it's not really worth upgrading it. Lightning's best weapons--as measured by evaluating which weapons enable the most efficient battles--after upgrading are her Edged Carbine and Gladius (partly because of their excellent stat boosts, partly because they unbalance her stats which helps her AI).
Similarly, Pandoran Spear's ability rocks, but Fang's best weapons are her Taming Pole (for the stats) and Dragonhorn (for the massive +Strength without drawbacks). Conversely, Belladonna Wand actually is Vanille's best weapon because it has very good +Magic in addition to the excellent ability. Hope's best weapon is the Hawkeye (stats).
The discussion of Sazh's and Snow's best weapons gets more muddled, but that's largely due to the power of high stat boosts. Sazh's Pleiadies Hi-Powers, for example, offer a whopping +1,140 Strength if transformed into Hyades Magnums and maxed. That's more of a boost than most maxed ultimate weapons. Sure, there's no boost to his Magic and the weapon reduces his max HP, but those tradeoffs are frequently worthwhile.
Against physically based single-targeting enemies, Lightning is the best SEN as soon as she learns Elude, which is technically available as soon as secondary roles open up. Against any other enemies--i.e. those with magical attacks and/or those with multi-character attacks--Lightning never even matches Fang, even at max Crystarium. Snow is just completely untouchable as the premier SEN for most scenarios throughout the entire game, and his Paladin and Umbra are a big part of that.
also, tier 2 weapon have different look in battle, one version on all tier 3 weapon of each character but weapon effect will not the same if you have 2 tier 3 weapon updraged from different effect base weapon, example Kain's Lance (stagger lock), Kain's Lance (improve debilitation II) and stats is differents but they look same in battle.
Same as Fang. Her Pain/Fog/Slow combo can essentially render most enemies helpless, sometimes completely crippled in 1-4 rounds, making life easier, sometimes even leading to faster fights, since the chance of being knocked out of an attack animation gets to zero. And for that sacrificing 10-40% damage feels like an excellent tradeoff.
For Hope it's true, I just try to go for pure Magic-boosting. Good for buff maintenance (well, slightly) and healing with the Cure/Cura combo, until he falls off as medic. (By the way, thanks for the tip on using Snow as MED…)
Vanille… deprotect, deshell, imperil and sometimes poison on first round? Sold. Even if the Tier 3 weapon had 0/0 boost on it, I'd use it. It is almost frightening how mush the dps potential increases with her vulnerability debuffs and Sazh's initial buffs combined.
This is true for every character and every role they possess, and that includes opening up secondary roles early if I can do so cheaply and effectively. Lightning may suck as a MED compared to everyone else, but if I'm making a healing paradigm and she's in the party, I'd need a very good reason to not make Lightning a MED in that paradigm. She may be slow as molasses at healing, but she does contribute direct healing AND she also makes the other MEDs better through her secondary role bonus and through character chain boosting.
I teach Ruin to Hope as soon as possible (it's only 6000 CP!) so that I can leverage his Magic stat in the COM role. Yeah, he's a pretty cruddy one-dimensional COM at that point, but even a cruddy one-dimensional COM has massively higher DPS than a RAV at this point (En-spells for the win!). Also, his secondary bonus helps out the whole party.
I teach Fire and Thunder to Fang relatively early (24,000 CP is a significant investment, but not that bad on the scale of stage 8 costs) so that I have access to Tri-disaster in parties that use her. Yeah, her RAV damage sucks (being based on her Magic) and she's lacking a lot of RAV abilities, but even a level 1 RAV builds chain faster than any other role and that's mostly what I care about when I have RAVs in the battle. Insert obligatory comment about secondary role bonuses here.
I absolutely agree that the SAB abilities are awesome and that landing them quicker is also awesome (and you're welcome re: Snow's MED).
Yes upgrading is very expensive but that's the price for something better and later you can get a lot of GIL.
Next weapon I will upgrade is Belladonna Wand
Or could say Lightning as SYN. She only needs to add in her two-three not so important spells that in the large picture only make the casting period slightly shorter, since the other SYNs will skip those in their chains. But it seems to be worth to sacrifice her role for the slightly reduced buff-up period.
If its useless to updgrade, i'm very glad.
If I'm building chain, of course Fang is going to be a RAV (if available). I don't really care about anyone's damage in that paradigm because that's not the point of a chain-building paradigm. However, if I have Sazh as a COM in a damage-dealing paradigm, then I care about him contributing damage. If he's not contributing a significant level of damage, something is wrong with my pre-battle setup and/or my in-battle execution.