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It is a damn good game in retrospect, a really fine JRPG, one of the best of its time. But the plot is still weak and relies heavily on the "oooooooh, they killed an actual protagonist" and "Sepiroth is cool, m'kay" factor. The combat system is a joke and the materia system is one of the most needlessly overconvoluted and stupid character boost systems I have ever seen in my life, probably topping many current Korean MMORPGs (and they sure know how to make things needlessly complicated to make you farm more than it is rational on any level).
Still, for its time, it was really good.
For its time.
15 years ago.
But in terms of aging, the older FFVI or Chrono Trigger did a helluva better job.
Even FFVIII did, even though it suffered from almost all of the problems FFVII had, including small things such as the incredibly childishly dumb terrorist group who were sold as the "good guys", the needless and easily exploited advancement system, the non-existent combat difficulty, and a strange ailment that made every person on the world funtionally brain dead and incapable of addressing even the most basic issues without the help of some randomly wandering teenagers who liked to carry their oversized weapons in public. Oh, and the mandatory pretty boy antagonist, who thankfully was equally portrayed as a moron, not just a cool guy, because even the director may have realised that Seifer as a main baddie is less than a joke.
But… it hid it behind an incredibly cheesy love story that worked for the most part, and love stories age better than that emo-ish teenage angst/generic bad guy tries to kill the world because reasons one in FFVII. (The Ultimecia part was bad though, really, really bad with her being one of the worst antagonists in FF history in terms of character and motivation… even Sepiroth was better in the end.)
FFVII is popular and best-seller because it was the first FF that was marketed in the West and also the first on in 3D after gods know how many years of the same-looking FFs on Famicon/(S)NES systems. Simple as that. If FFVIII would have been the first PSX game, it would be considered the best. If FFV, then that. Regardless of story and characters and mechanics. That's the sad truth behind the veil of nostalgia and built-up hype.
But under all the goofiness and half-broken mechanics, a large potential exists for FFVII. The characters, despite almost being a set of parodies for the genre, work well and have a good chemistry. The dialogue is solid (in English at least), and the plot, depite its clichéd nature and many flaws, is really exciting.
So if the remake really is more than a graphical overhaul and they address the many issues of the original and just build on the world/characters/plot, but throw away everything else and devise a working game mechanic, it really can be the best FF ever. As it is now? Nah, maybe somewhere around top3 or top5 in the main series.
The childish, for those I played is IX, but curiously is my favourite, probably because it was the first I played. If I played VII, VIII, X, X-2, XII, XIII it's because of that one.
And I like all, some have better story, some have better environment (I like more the medieval style), some have understandable combat system than others.
XIII is nice, the combat system is ok, but depends on the role of the leader.
The story is superior to XII for example, though I find XII with better gorgeous environment.
It's a fine game despite the linearity, though I guess the linearity of the game comes from the story itself, the run away that can't let us look back ( explore).
SE has a hard job:
if they keep the combat system, they outdated, no ideas...
if they change, they did garbage to those more interested in a new ff that only changes stories but keeps elementary basis like combat system...
Well, some might want changes but end up disappointed with those same changes.
I played this knowing the criticism on it, though it's not perfect, it's not horrible too.
Guess it helps to read up on what you're talking about, right?
However, once we get over that and judge the game for what it is and not what it isn't, it's undeniable that FFXIII has a lot of quality too. The combat is really great, the animations and environments look amazing and some of the cut-scenes are breathtaking. The story itself is a bunch of anime nonsense, but it's well structured and consistent. It's not a bad game.
This guy gets it /thread everyone.
I think all of the FF games have been mature games, but that's just my opinion. I think I was creeped out the most by the beastiality scene the in FF7.
XIII was made more linear because of this. However, sometimes the same formula gets old. There aren't a ton of people who have played Assassin's Creed, for example, that have enjoyed every single game since they are essentially copy and pastes with different locations and eras. Final Fantasy is different, while at the same time all of them taking place in the same universe. They are related, either directly or indirectly, however the games' pacing is different with each release, as well as story progression and characters, and how development of these things continue. Yes, I like exploration, and no, I don't mine a game being too linear. XIII however, allowed some exploration, so in that sense, it's A-okay with me.
Now, combine all that I've mentioned together, and sure, you can compared XIII and other JRPGs, or other RPGs in general, saying that there is "no exploration", however that's not quite the case. You have to actually look around to find Cactuar and Gigantuar, a few areas are huge and it would take you roughly a couple hours (taking into account all the fighting that you sometimes can't escape) to explore the entire map, not all items are acquired through story progession or playing in a very linear way, and some areas are even confusing as to which direction you need to go, causing you to switch it around and actually explore to find the correct way. XIII in no way fully "eliminates" exploration, but rather it's not as important as it could be. But XIII-2 came in with an overworld not too distant from how VII's was, and there are sidequests (other than XIII's l'Cie stone quests) with bonuses, and much more to explore. But it came at a price. The maps aren't as vast and impressive, and as such, enemy spawns are also random and can appear at pretty much any time and there's nothing you can do about it.
If you're going to try to make a point, at least put some effort into it.