Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are special witcher items you can find through out the world
Serpentine Steel Sword/Silver Sword are the first two, and are FAR better then anything you will find dropped off enemies. Explore, find diagrams, farm up materials, build weapons. I now have a full set of griffen gear and i'm starting to find enhanced and superior versions.
I've got those, and their DPS was about half of a basic Heavy Mace + 44 bludgeon for Steel and I replaced Serpentine Silver with Disglair 4 levels ago.
Every Heavy Mace/Hatchet that drops from bandits i've found is better than every sword I've seen so far.
Even if you don't have all the components, check the armor or damage rating and you'll see what you've been missing.
I think you're missing what I'm saying. The damage rating seems like it isn't an accurate depiction of weapon power. Each mace adds +x (30-40) bludgeoning so a sword with say 49-61 (Viper Steel) gets destroyed by a 30-41 heavy mace with +34 bludgeoning.
http://www.reddit.com/r/witcher/comments/36k7mm/can_someone_explain_how_weapons_special_damage/
"I was able to find an axe that does exactly 23 more damage than a mace which just so happened to have +23 bludgeoning damage. I tested both weapons out on several bandits and found that the mace, which has a listed damage of 23 less than the axe, actually dealt more damage, upward of 13 more, in fact. Given this, I believe the +X damage modifier is not listed in the damage of the weapon and is, in fact, additive. I assume the damage being dealt was more simply because it's bludgeoning, not slashing.
This test obviously is not exhaustive, but I think it serves well to show us what that particular modifier does."
Yes! That's exactly what I tested and found the same thing in my limited trials. Hence the question to the group. I admit, I probably articulated myself poorly.
That said, I've been having trouble finding witcher gear in my range, I have the serpentine set and the Mastercrafted Ursine set, but that's another 21 levels off.
Thanks, I've actually already purchased them but didn't get around to fetching them yet.
I think it would be a nice addition if CDPR were to change the damage ratings on the items to reflect flat bonus damage so that a true dps comparison could be made when comparing gear, The same goes for armor with flat additions.
This combined with a general lack of information around how damage types, swing speeds are configured makes the whole thing unnecessarily cryptic. I think the bestiary at least should include preferred damage types if it matters at all.
It works exactly like that. I just tested it myself, counting around 25 swings with each weapon against wolves.
Velen Sword (common) 26-32, no stats on it, swings 35 36 38 39 38 37 37 40 36 36 40 35 40 ...
Small Blackjack (common) 26-32, +22 bludgeoning damage, swings 69 68 67 71 64 68 64 70 68 65 66 66 66 ...
(This was on the second highest difficulty setting, in case damage is different between those.)