Ведьмак 3: Дикая Охота

Ведьмак 3: Дикая Охота

TAAU? FSR? DLSS? DRS? Some help here please
Hello,
I'm struggling with the settings in the current update v4.0

My spects are I7 8700 and a RTX 3070.

What's bette for image quality?

TAAU?FSR?DLS QUALITY? DRS should be on or off?.
< >
Сообщения 112 из 12
What resolution and framerate do you want?
use dlss since you have a 30xx card
if you're playing without raytracing, use TAAU, if you're raytracing, use DLSS, but chances are DLSS won't gain you any frames. If you use TAAU make sure dynamic resolution is off, it turned on by default for me.
Отредактировано Myztkl©-Kev; 17 дек. 2022 г. в 13:23
Автор сообщения: Orion Invictus
What resolution and framerate do you want?

Ups sorry I didn't say it before

1440p, above 60 fps, thanks in advance.
In personal without Raytracing i use TAUU (In personal i find at looks best in my game) But thats something everybody else has to deside for himself + not all different anti aliesing run the same on different computers. Just try it out and then deside what looks best for you or runs best on your computer.
Автор сообщения: Noir
Автор сообщения: Orion Invictus
What resolution and framerate do you want?

Ups sorry I didn't say it before

1440p, above 60 fps, thanks in advance.
Max out everything*, leave Ray Tracing and DRS off, use DLSS on "Quality". Enjoy.

*Except Bloom, Chromatic Aberration, vignette, motion blur, blur, and whatever other camera lens settings there are, for a clearer picture.
Автор сообщения: brimstone
use dlss since you have a 30xx card
Depends if raytracing on or off
FXAA is an AA that just kinda looks around your screen for jaggies and tries to smooth them out. It's not ideal because it's very possible that what it thinks is a jaggie on your screen is actually something that is supposed to look jagged on the screen, either way it'll smooth it out.

TAAU is FXAA except TAAU will look at past frames it also worked on in order to give it some guidance on whether or not something is supposed to look jagged. It has the habit of creating "ghosting" on screen, which is very distracting when you're moving the screen around quickly.

FSR is for Radeon graphics cards. DLSS is for Geforce graphics cards. They're not actually a form of AA, but for marketing reasons they get lumped in as AA because by happenstance they get rid of jaggies. The way it works is it lowers the resolution of your game, and then upscales it back up to the resolution that matches your monitor. It can create a smudgy, blurry experience, but some people don't mind. It improves framerate, making the game run faster at the expense of quality of image.

You can also just turn all that off if you don't mind jaggies and want the clearest picture on screen.
Автор сообщения: randir14
DLSS is AA, it's had built-in TAA ever since version 2.0.
That's not what AA means, actually. Searching for jaggies that the software itself creates is not a form of AA.

Aliasing refers to when technology creates incorrect data simply as a limitation of the technology. So the reason a tree looks jagged is because your monitor is made of pixels. There can be other forms of aliasing. FSR and DLSS create both false data along side the correct data they're trying to display. They then try to clean it up as they upscale, but this doesn't solve all the false data. By definition, this means they aren't anti-aliasing, they are in fact aliasing.

True anti-aliasing, like MSAA and SSAA, delete aliases without introducing their own aliases.
I can't decide, FXAA seems to bring out shiny surfaces more, but looks too sharp and TAAU it's more smooth but you loose the shiny surface pop from FXAA, it's weird...


example ..like on his outfit if there are little studs or buttons they will shine more with FXAA if everything else is maxed out ULTRA+ ... TAAU it's shiny also but more subdued, or more natural, however you want to look at it.
Using Reshade with just the CAS filter can be used to pull more detail out with TAUU without performance loss.
Автор сообщения: Saragrl
Using Reshade with just the CAS filter can be used to pull more detail out with TAUU without performance loss.
do i need to have some special settings?
< >
Сообщения 112 из 12
Показывать на странице: 1530 50

Дата создания: 17 дек. 2022 г. в 13:19
Сообщений: 12