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Ups sorry I didn't say it before
1440p, above 60 fps, thanks in advance.
*Except Bloom, Chromatic Aberration, vignette, motion blur, blur, and whatever other camera lens settings there are, for a clearer picture.
TAAU is FXAA except TAAU will look at past frames it also worked on in order to give it some guidance on whether or not something is supposed to look jagged. It has the habit of creating "ghosting" on screen, which is very distracting when you're moving the screen around quickly.
FSR is for Radeon graphics cards. DLSS is for Geforce graphics cards. They're not actually a form of AA, but for marketing reasons they get lumped in as AA because by happenstance they get rid of jaggies. The way it works is it lowers the resolution of your game, and then upscales it back up to the resolution that matches your monitor. It can create a smudgy, blurry experience, but some people don't mind. It improves framerate, making the game run faster at the expense of quality of image.
You can also just turn all that off if you don't mind jaggies and want the clearest picture on screen.
Aliasing refers to when technology creates incorrect data simply as a limitation of the technology. So the reason a tree looks jagged is because your monitor is made of pixels. There can be other forms of aliasing. FSR and DLSS create both false data along side the correct data they're trying to display. They then try to clean it up as they upscale, but this doesn't solve all the false data. By definition, this means they aren't anti-aliasing, they are in fact aliasing.
True anti-aliasing, like MSAA and SSAA, delete aliases without introducing their own aliases.
example ..like on his outfit if there are little studs or buttons they will shine more with FXAA if everything else is maxed out ULTRA+ ... TAAU it's shiny also but more subdued, or more natural, however you want to look at it.