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I'd say The Witcher 3 is an improvement in terms of open-world games, but it still has similar issues with being empty and reusing stuff. It is still leagues better than Skyrim and Fallout.
I disagree with that statement.
You overdid it with leagues.
There are not many signboard quests that say "go there, kill that person." I can hardly think of any tbh. Most require you to go and talk to somone, who will tell you about a missing person or some ♥♥♥♥ that you have to go ask about, and then you go somewhere to kill the thing.
Would you rather that CDPR spent time and money recording dialog for each and every peasent in the feild so you could stop and ask them about the weather and for their life story? You remind me of Total Biscuit complaining that in a scene in Bioshock Infinite, Elizebeth will stand and dance on the spot until you talk to her. He said "you can sit there for 6 hours watching her and she will just sit there and dance." WTF were the devs supposed to do? Waste timr and money programing 6 hours worth of irrelevant dialogue and animations for the one jackass who wants to sit around on his arse for six hours when in the game you are supposed to go up and talk to her immediatly?
edit: Most of your interactios that do involve peasents imply that just about everyone in the world is stupid, ignorant and greedy. You probably dont want to waste your time talking to them anyway.
In TW3, traveling from one city/village to the next involves holding Shift until Roach decides to take a wrong turn, correct course, and hold Shift again. Nothing happens on the roads. Very little more happens running through the wilderness. It is because of this that I added the debug mod, so I could turn on Fast Travel anywhere. 5-10 minutes through the grass and trees to the quest location, nothing happening on the way, and then another 5-10 minutes back after the 2-3 minute "adventure"... that gets tedious and boring extremely quickly.
Even Just Cause 2 has more excitement while traveling around the map.
All games have flaws. TW3's flaw is that the world is empty, hollow, lifeless. Where are the bandits on the roads? Where are the monsters attacking cities? The bandits never leave their campfires. The monsters? Why are there contracts on them if they just sit in their caves all the time waiting for someone to kill them? Sure, the contract says they've attacked the village, but you can wait for hours real time and that will never happen. You won't even encounter this contracted monster out in the wild unless you stumble on its home. Doesn't sound like a very dangerous monster.
This doesn't make TW3 a bad game. But dismissing a flaw doesn't mean it's not a flaw.
A certain type of player tends to walk around looking for stuff to do and not realize that the game offers a lot more than the minor activities in a specific area.
I also noticed that some people don't read new notes or books and don't realize that these sometimes will lead to new quests.
I hate be 'that guy' but some people are playing the game wrong :-)
I do feel that from a commercial point of view it would have been smart to get the player involved right at the start of the game. I expect and enjoy a slow start, but that's in part because I know that awesomeness awaits.
And at first I was bit underwhelmed. White Orchard is a decent enough start, but soon it's time to move on.
It is the same in every rpg. In Oblivion a town is under attack when an Oblivion gate appears, but nothing happens until you get there. In Dragon Age a Dark Spawn horde threatens the land, but they don't march until they are sure you have assembled an army first. In Mass effect the Reapers are on their way to destroy the galaxy, but they wait until Shepard is bored with hooning around in his land tank/buggy thing before they try.
Yeah, i wish RPGS took a leaf out of Dead Risings book, but you can't very well say that the Witcher 3 is bad because of somthing that is standard in rpgs.
I liked the thing in Dawnguard dlc for skyrim for example, if you choosed to be with dawnguard, you would get randomly attacked by vampires and if you choosed vampires you would get hunted by dawnguard .. that was nice.
All of those games have very generic storylines that avoid being too specific to allow random crap to occur. Stalker is the one with the best story out of all of them and even that games story is kinda floaty.
Random stuff is cool. I don't know if it would work well with this games code as itis obviously story based and reliant on triggers and scripts. But it is cool.
It isn't so much the story so much as the code base of the game being so reliant on triggers and scripts. I also don't equate a bunch of different enemies attacking each other randomly to make a game world more believable.
Stalker for instance...a character in that game might die before you ever talk to them in one game. In another game you may keep running into them multiple times across the game while exploring. All I am saying is that randomness and scripting seldomly go well together.