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Third AMD isn't innocent in this proprietary battle either, TressFX and Mantle come to mind.
Read what the author @Forbes wrote. He clearly writes that this is a negative development, and many people throughout the gaming community share these worries. Skim over the some gaming forums or do a simple google search.
TressFX is open source though, Nvidia can and does support it.
Mantle doesn't cripple performance on Nvidia hardware, it only improves performance on AMD hardware.
Yep. TressFX literally makes Nvidia cards ♥♥♥♥ themselves for like a few strands of hair while it has like a 5fps drop on the equivalent AMD cards. And then there's mantle which.... barely makes a difference lol
Why Nvidia doesnt cry about AMD Crashing evolved program?
Competitors will NEVER collaborate to optimize their rival's products and give them an advantage for when the next developper comes and asks himself "Hmm, will I use Nvidia fur tech or TressFX? I'll use the latter because Nvidia optimized it too!"
I'm happy that Witcher 3 utilizes Gameworks because that means the majority of players will have a good experience vs a minority if it was AMD. Also Nvidia in general just has better support for everything when compared to AMD.
TressFX is the equivlent to PhysX and Mantle is an open api designed to be a replacement for the closed source DirectX. So you have one AMD attempt at proprietary software after Nvidia's entire PhysX failure and their entire gameworks dev kit.
Mantle brings a great performance boost, and doesn't inhibit Nvidia GPUs in any way. TressFX runs very good on Nvidia hardware, because it is open.
40% of the Witcher fans with AMD hardware will have less performance because of Gameworks, while your performance with an Nvidia card will not be inhibited at all. And you find this delightful.
What a nice thing to write.
Wrong again.
Read what the author has to say.
Anyway, should AMD cry like Nvidia did, because Microsoft and Sony only put AMD hardware in thier consoles?
The famous AMD employee who wrote that article was pwned days later when AMD released the new drivers and fixed the problem.
Gameworks is the same like True Audio or Mantle. So QQ more.
When Nvidia cried about console hw? They only said that today pcs are stronger, stating the fact is crying, oh well.
Kiddo, before the TressFX patch on Tomb Raider, which was done by Nvidia, Nvidia cards had BIG PERFORMANCE drops with TressFX On. So stop trolling, amd paid aget.
Nvidia Gameworks on the other hand deliberatly inhibits performance on AMD hardware, which is a huge difference.
AMD marketing at the best:
http://www.pcper.com/image/view/7252?return=node%2F52444
"Just buy FX fail 8150 and you will save over 800 dollars and you will get the performance of i7 980x."
I would be mad too, I bet you own 8150 or 8350 hehe
Gameworks titles will always rob Radeon users of performance, because Nvidia deliberately blocks optimization on AMD hardware with their Gameworks libraries.
Funny because this is completely false when it comes to Watch Dogs. It uses a ton of Nvidia features and yet high end cards would stutter like ♥♥♥♥ while AMD cards had no issue whatsoever. Shows that it's not limited to Nvidia or AMD dictating performance of their programs but also the company that uses them.
Still waiting on that PhysX patch, hue hue hue AMD cant make driv-- oh wait thats right. You cant patch the drivers because the software is deigned to push the calculations to the CPU and choke your system out if you dont use Nvidia chipsets... oops